Fortnite Creative: Leveraging Student Expertise in Content Creation |
Participate and share : Poster
Wednesday, December 2, 4:30–5:30 pm PST (Pacific Standard Time)
Steve Isaacs Mike Washburn
Students love games and thrive when we make learning meaningful for them. Fortnite Creative Mode allows students to create their own content (games, learning experiences and so much more!) in the Fortnite sandbox. Educators in all content areas are embracing the use of tools like Fortnite Creative!
Audience: | Teachers, Technology coordinators/facilitators |
Skill level: | Intermediate |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: Android, iOS Laptop: PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | Installation on PC (preferred device) Epic Launcher: https://www.epicgames.com/store/en-US/ Fortnite (download once launcher is installed) Fortnite can also be installed on Android from the google play store or iOS from the app store. |
Topic: | Games for learning & gamification |
Grade level: | 6-12 |
Subject area: | Career and technical education, STEM/STEAM |
ISTE Standards: | For Educators: Designer
Innovative Designer
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Disclosure: | The submitter of this session has been supported by a company whose product is being included in the session |
Participants will learn the basics of using Fortnite Creative Mode to create content in the sandbox environment. The different types of objects and the user interface will be taught, explored, and practiced. Participants will engage in a building activity to reinforce the use of the tool and gain a general understanding of the ability for students to automate functions within Fortnite Creative. Participants will explore a variety of content specific lesson plans for ideas related to incorporating Fortnite Creative in their learning environment. Participants will leave with a lesson idea that they have adopted and remixed, or created as part of the workshop.
Introduction / Overview: (20 minutes)
- Discuss Game Based Learning and the Potential of Sandbox Games as Creative Playgroun ds
- What is Fortnite Creative Mode?
- How does it differ from Fortnite: Battle Royale?
- Why Fortnite in Education?
- Showcase of ways Fortnite is currently being used in Education
- Fortnite Educator Community / Epic Games Commitment to Fortnite in Education
Using Fortnite
- Demo and 'Building / Exploration' with each area of Fortnite: Creative (prefabs, galleries, devices, consumables) (20 minutes)
- Create an explorable environment in Fortnite: Creative (20 minutes)
Lesson Planning
Explore existing lessons in the Fortnite Educator Lesson Library (20 minutes)
Choose a lesson to remix based on desired content area OR utilize the provided lesson plan template to create a lesson using Fortnite: Creative Mode (30 minutes)
Build prototype example in Fortnite Creative (40 minutes)
Share lesson ideas with small groups and recruit feedback (20 minutes)
Refine lesson based on feedback (10 minutes)
Share lesson idea with large group (20 minutes)
Review Resources / debrief (20 minutes)
http://gamesandlearning1.blogspot.com
https://fortnite.gamepedia.com/Creative
https://www.teachthought.com/the-future-of-learning/how-sandbox-learning-became-the-future-of-education/
Steve Isaacs has been teaching since 1992. In 1998 began teaching in Bernards Township, NJ where he developed an internationally recognized middle and high school game development program. Steve is a pioneer in using VR and AR in the classroom. He is a champion for student choice and student voice, providing a choice based environment to help students find and nurture their passion for learning. Steve is an edtech influencer, community builder, and leader in game-based learning and esports. Steve was honored as the 2016 ISTE Outstanding Teacher and the PBS Digital Innovator representing the state of New Jersey.
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