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Fortnite Creative: Leveraging Student Expertise in Content Creation

Participate and share

Participate and share : Poster


Wednesday, December 2, 4:30–5:30 pm PST (Pacific Standard Time)

Steve Isaacs  
Mike Washburn  

Students love games and thrive when we make learning meaningful for them. Fortnite Creative Mode allows students to create their own content (games, learning experiences and so much more!) in the Fortnite sandbox. Educators in all content areas are embracing the use of tools like Fortnite Creative!

Audience: Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS
Laptop: PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Installation on PC (preferred device)
Epic Launcher: https://www.epicgames.com/store/en-US/
Fortnite (download once launcher is installed)

Fortnite can also be installed on Android from the google play store or iOS from the app store.

Topic: Games for learning & gamification
Grade level: 6-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

Participants will learn the basics of using Fortnite Creative Mode to create content in the sandbox environment. The different types of objects and the user interface will be taught, explored, and practiced. Participants will engage in a building activity to reinforce the use of the tool and gain a general understanding of the ability for students to automate functions within Fortnite Creative. Participants will explore a variety of content specific lesson plans for ideas related to incorporating Fortnite Creative in their learning environment. Participants will leave with a lesson idea that they have adopted and remixed, or created as part of the workshop.

Outline

Introduction / Overview: (20 minutes)
- Discuss Game Based Learning and the Potential of Sandbox Games as Creative Playgroun ds
- What is Fortnite Creative Mode?
- How does it differ from Fortnite: Battle Royale?
- Why Fortnite in Education?
- Showcase of ways Fortnite is currently being used in Education
- Fortnite Educator Community / Epic Games Commitment to Fortnite in Education

Using Fortnite
- Demo and 'Building / Exploration' with each area of Fortnite: Creative (prefabs, galleries, devices, consumables) (20 minutes)
- Create an explorable environment in Fortnite: Creative (20 minutes)

Lesson Planning
Explore existing lessons in the Fortnite Educator Lesson Library (20 minutes)
Choose a lesson to remix based on desired content area OR utilize the provided lesson plan template to create a lesson using Fortnite: Creative Mode (30 minutes)
Build prototype example in Fortnite Creative (40 minutes)
Share lesson ideas with small groups and recruit feedback (20 minutes)
Refine lesson based on feedback (10 minutes)
Share lesson idea with large group (20 minutes)
Review Resources / debrief (20 minutes)

Supporting research

http://gamesandlearning1.blogspot.com
https://fortnite.gamepedia.com/Creative
https://www.teachthought.com/the-future-of-learning/how-sandbox-learning-became-the-future-of-education/

More [+]

Presenters

Photo
Steve Isaacs, Bernards Township Public Schools

Steve Isaacs has been teaching since 1992. In 1998 began teaching in Bernards Township, NJ where he developed an internationally recognized middle and high school game development program. Steve is a pioneer in using VR and AR in the classroom. He is a champion for student choice and student voice, providing a choice based environment to help students find and nurture their passion for learning. Steve is an edtech influencer, community builder, and leader in game-based learning and esports. Steve was honored as the 2016 ISTE Outstanding Teacher and the PBS Digital Innovator representing the state of New Jersey.

Photo
Mike Washburn, Participate / OnEducation

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