Get ready for ISTELive 21! Launch the site now.
Leadership Exchange
at ISTELive 22
Edtech Industry
Network Summit
Creative Constructor
Lab Virtual
Edtech Advocacy &
Policy Summit

Esports during COVID and Beyond

Listen and learn

Listen and learn : Lecture

Wednesday, December 2, 2:30–3:15 pm PST (Pacific Standard Time)

Joseph McAllister  
Esports has been growing across the national/globe over the past few years. The pandemic has done little to slow that growth. Schools have leveraged esports for its community building. Students have a space to some together and have those social experience.

Audience: Chief technology officers/superintendents/school board members, Teachers
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Games for learning & gamification
Grade level: PK-12
ISTE Standards: For Education Leaders:
Equity and Citizenship Advocate
  • Ensure all students have access to the technology and connectivity necessary to participate in authentic and engaging learning opportunities.
  • Ensure all students have skilled teachers who actively use technology to meet student learning needs.
Related exhibitors:


Joseph McAllister, CDWG

Joe McAllister is a nerdthelete. Joe is a former high school teacher. During his time in the classroom he lead the varsity wrestling team, supported the gaming club and served on his school’s one to one device board. Joe has worked with hundreds of schools, both in K12 and Higher Education, to help with their esports programs. He can speak to stakeholders athletics, curriculum, IT and leadership as he has lived in each of those worlds. His understanding of those roles and what is important to each of them has led to the success of CDW•G's esports in education initiative.

People also viewed

Google for Education Playground: Creativity, Collaboration, Critical Thinking
Using VR for Virtual Tours
VEXcode VR: Teach Computer Science with a Virtual Robot