Esports during COVID and Beyond
Listen and learn : Lecture
Wednesday, December 2, 2:30–3:15 pm PST (Pacific Standard Time)
Esports has been growing across the national/globe over the past few years. The pandemic has done little to slow that growth. Schools have leveraged esports for its community building. Students have a space to some together and have those social experience.
|Audience:||Chief technology officers/superintendents/school board members, Teachers|
|Attendee devices:||Devices not needed|
|Topic:||Games for learning & gamification|
|ISTE Standards:||For Education Leaders:
Equity and Citizenship Advocate
Joe McAllister is a nerdthelete. Joe is a former high school teacher. During his time in the classroom he lead the varsity wrestling team, supported the gaming club and served on his school’s one to one device board. Joe has worked with hundreds of schools, both in K12 and Higher Education, to help with their esports programs. He can speak to stakeholders athletics, curriculum, IT and leadership as he has lived in each of those worlds. His understanding of those roles and what is important to each of them has led to the success of CDW•G's esports in education initiative.
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