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VR narrative experiences for students with 360

Participate and share

Participate and share : Interactive lecture

Sunday, November 29, 9:00–9:45 am PST (Pacific Standard Time)

Kwaku Aning  
In this session I will demonstrate how to create VR narrative experiences for students with 360 video content, 360 stills, and 2D content. Additionally I will discuss how to utilize this hardware and software to create student lead project based learning experiences for upper middle school and high school students.
To learn more on how to join this session and setup your account, please visit this website at

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android
Laptop: PC
Tablet: Android
Participant accounts, software and other materials: Windows PC, Android device, PC VR, Pico headset, Vive headset, or Oculus headset is needed.
Topic: Augmented, mixed & virtual reality
Grade level: 6-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

Proposal summary

Purpose & objective

Attendees will learn how to construct their own VR experience for use in the classroom. They will also learn the high level of engagement spatial and immersive technologies presents for students and teachers alike. Resources will be shared.


Launch into VR platform - 5 mins
Introduction- 5 mins
Short background info of VR- 5 mins
Creating 360 resources- 15 mins
Sharing resources- 5 mins
Q&A- 10 mins

Supporting research

More [+]


Kwaku Aning, San Diego Jewish Academy

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