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Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Immersive Virtual Reality (IVR) in the COVID-19 World

Participate and share

Participate and share : Interactive lecture


Sunday, November 29, 12:45–1:30 pm PST (Pacific Standard Time)

shannon putman  
Despite all of the turmoil, shutdowns, fear, & barriers, we've continued to safely utilize IVR with elementary & university-level education. We're not only using this technology to meet & avoid “Zoom fatigue” but also in routine educational practice. Come see how we are making the future of education a reality.
To learn more on how to join this session and setup your account, please visit this website at https://sites.google.com/view/istevirtual/engage

Audience: Curriculum/district specialists, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android
Laptop: PC
Tablet: Android
Participant accounts, software and other materials: Windows PC, Android device, PC VR, Pico headset, Vive headset, or Oculus headset is needed.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

Proposal summary

Purpose & objective

Despite all of the turmoil, shutdowns, fear, and barriers, we have continued to safely utilize IVR with elementary and university level student education. Hear about how we are not only using this technology to meet and avoid the “Zoom fatigue” but also how IVR can be implemented into routine educational practice. A critical component of our success has been the Engage platform and all of the features it provides. Come see how we are making the future of education a reality.

Outline

Launch into VR platform - 5 mins
Introduction- 5 mins
Short background info of VR- 5 mins
VR in the time of COVID- 15 mins
Sharing resources- 5 mins
Q&A- 10 mins

Supporting research

istevirtual.org

More [+]

Presenters

Photo
shannon putman, University of Louisville

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