Get ready for ISTELive 21! Launch the site now.
Leadership Exchange
at ISTELive 22
Edtech Industry
Network Summit
Creative Constructor
Lab Virtual
Edtech Advocacy &
Policy Summit

Engage in VR

Participate and share

Participate and share : Interactive lecture

Sunday, November 29, 9:00–9:45 am PST (Pacific Standard Time)

Katie McNamara  
Envision an immersive platform where students are free from distractions and learn and collaborate with each other. Join me to discover ways to increase student engagement in a virtual reality setting.

Audience: Teachers, Teacher education/higher ed faculty, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android
Laptop: PC
Tablet: Android
Participant accounts, software and other materials: Windows PC, Android device, PC VR, Pico headset, Vive headset, or Oculus headset is needed.
Topic: Augmented, mixed & virtual reality
Grade level: 6-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

Proposal summary

Purpose & objective

Attendees will learn how to collaborate in a VR experience for use in the classroom. They will also learn the high level of engagement spatial and immersive technologies presents for students and teachers alike. Resources will be shared.


Launch into VR platform - 5 mins
Introduction- 5 mins
Short background info of AR & VR- 5 mins
Collaboration in VR- 15 mins
Sharing resources- 5 mins
Q&A- 10 mins

Supporting research

More [+]


Katie McNamara, North High & Fresno Pacific University

People also viewed

Sunday Mainstage: Inspire
TED Masterclass Showcase
The Inclusive Classroom: Enhanced and Engaging via AR & VR