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Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Using Esports To Provide A Game-Changing Career and Technical Education Experience

Participate and share

Participate and share : Poster

Saturday, December 5, 12:30–1:30 pm PST (Pacific Standard Time)

Chris Aviles  
Regina Schaffer  

Esports is the fastest growing industry in the world. In this session, you will learn how to use esports as a platform to provide students with authentic, hands-on experiences in some of the most in-demand and lucrative careers in the esports ecosystem and beyond.

Audience: Chief technology officers/superintendents/school board members, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Games for learning & gamification
Grade level: PK-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

Proposal summary

Purpose & objective

Talk about esports in education

Supporting research

Esports Education Playbook
Garden State Esports

More [+]


Chris Aviles, Monmouth Beach

Chris Aviles is a teacher at Knollwood Middle School in Fair Haven, New Jersey, where he runs the FH Innovates program he created in 2015. The program includes the FH Knights, the first middle school esports team in the country. As coach of the FH Knights, Aviles and his players take on all comers from around the country, including other middle schools, high schools and even colleges. Aviles has been involved in esports since 1998, and he’s passionate about growing the esportsedu movement. He authored The Esports In Education Playbook, and runs the North American Scholastic Esports Federation-affiliated nonprofit Garden State Esports to help other educators start teams in their New Jersey schools.

Regina Schaffer, Thorne Middle School

Regina Schaffer is a Technology Specialist for the Middletown Township School District. She has served as co-chair for ISTE’s Digital Equity Network and is currently on the leadership team for the Computer Science PLN. Her passion for integrating technology in learning for students has been an integral part of her evolution as a modern educator. She is an advocate for technology equity and access; and for using technology to bridge the gaps that exist for many of our nation’s students

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