Make the Future
Summit 2022
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

A Different Vision of Arts

Times and dates are displayed based on your device's time zone setting.

Participate and share : Poster

Elyan Paulette Leon Marquez  
Matias Alejandro Trujillo Casas  
Maria Fernanda Aguirre Amador  
Maria Fernanda Plascencia Ramirez  
Adolfo Uriostegui Mondragón  

Newland School Elementary students will provide a new way of learning arts focused on the different learning styles while they develop their creativity in the making of virtual reality glasses based on the Google Cardboard model, a magnifying glass and a cellphone to project images and audio.

Audience: Principals/head teachers, Teachers
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS
Laptop: Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: Google Forms
Topic: Universal Design for Learning/differentiated learning
Grade level: 6-8
Subject area: STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Additional detail: Student presentation

Proposal summary

Purpose & objective

Participants will find out a new way of learning arts. Moreover, they will feel engaged to discover and feel arts in a different and more personal way. Newland School students will share how they design and develop virtual glasses, based on Google Cardboard and also applying technology with the use of apps in a cellular phone. Creativity is going to play an important role, students will first draw the design on paper to then build the virtual glasses with cardboard and recycling material. Once they have the box, they will add the magnifying glass and the elastic band. Finally they have to fix the cellphone to the box.
While working on this project, students put into practice the 7 Habits of Highly Effective People: be proactive, begin with the end in mind, put first things first, think win win, seek first to understand, then to be understood, synergize and finally sharpen the saw. This is part of the School's philosophy.
Participants will learn how the students decided on the design, how many trials were done before the glasses worked. Students will also share how the development of this project has helped them realize the importance of arts in every aspect of life, broadening and opening doors to culture, new discoveries and the understanding of the world.
Students will learn the importance of the arts applied to design which will generate in them a pleasant and engaging aesthetic experience. They will develop an integrated image through the virtual glasses, the interactive content, and even the users manual. All this to transport the student into an audiovisual journey and build in them an amazing user experience. Furthermore, to make the students realize the art is an important resource to be shared in a project.
Although technology seems very simple in this project, it is the means to access information and acquire knowledge that otherwise students would not seek for themselves. They will have to research for information using various art apps and decide which ones will be included. In addition, students will have fun while learning, proving that it is possible to learn while having a good time.

Supporting research

Art and science study
https://www.sciencedirect.com/science/article/abs/pii/S0001691814001541?via%3Dihub
Importance of teaching arts
http://210.240.194.115/ntcudct_courses/digitalcommunication/10323/ftp_write/3_class/00_%E5%8F%83%E8%80%83/00_%E5%8F%83%E8%80%8301/00_%E9%80%B1%E9%96%B1%E8%AE%80%E8%AB%96%E6%96%87/00_%E5%8F%83%E8%80%83/09/NIT099122_%E6%B4%AA%E5%AE%B8%E7%9A%93_%E8%8B%B1%E6%96%87/NIT099122_%E6%B4%AA%E5%AE%B8%E7%9A%93_%E7%BF%BB%E8%AD%AF.pdf
Art education importance.
https://www.tate.org.uk/art/talking-point/why-study-art
Projects
https://artclasscurator.com/12-ways-to-integrate-science-and-art-activities/
Virtual reality in education
https://xd.adobe.com/ideas/principles/emerging-technology/virtual-reality-will-change-learn-teach/#:~:text=Virtual%20reality%20can%20be%20used,but%20also%20interact%20with%20it
Google cardboard vr
https://arvr.google.com/cardboard/
Learning styles
https://blog.mindvalley.com/types-of-learning-styles/
Tech and art
https://theartofeducation.edu/2019/03/08/10-ways-technology-can-enhance-the-art-room/
Vr project
https://www.toptal.com/project-managers/technical/vr-project-management
Vr project
https://vrscout.com/projects/
Vr project
https://www.classvr.com/category/virtual-reality-teacher-lesson-ideas/

More [+]

Presenters

Photo
Elyan Paulette Leon Marquez, Newland School

People also viewed

6 Steps to Engage Educators in Virtual Worklabs
CDB: Collaboration, Design, and (Eco)Bricks
The Digital Equity Cycle: Anti-Racist, Diverse and Inclusive Digital Education