Student V.O.I.C.E With Choice — Reach All Learners
Participate and share : Poster
Holly Doga Anissa Fontenot
Learn how to use technology tools to give your students a voice in the classroom to empower their learning by giving them choices to creatively express themselves while demonstrating their understanding of the concept. The following will be featured: Minecraft, Flipgrid, Screencasting, Touch Cast and many more tools.
|Audience:||Teachers, Curriculum/district specialists, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
|Topic:||Student agency, choice & voice|
|ISTE Standards:||For Educators:
Reaching all learners is essential in the 21 century classroom and giving students a V.O.I.C.E in the classroom will allow them to take ownership in their own learning to keep them engaged while creatively showcasing their knowledge in a variety of ways. Inspired by Matt Oberecker's five elements of giving the students a V.O.I.C.E (Variety, Ownership, Innovation, Collaboration, Engagement), participants will see and experience technology tools that will give all students a V.O.I.C.E in the classroom using these elements of design that will take their classroom to the next level of learning. The purpose of this session is to let the attendees learn and experience how different technology tools can be implemented in the classroom to personalize student learning while implementing the five elements, from Matt Oberecker's design, to ensure success with all student learners.
There will be three components to the poster session:
• Component 1- Participants will use a QR code to view a lesson and student work samples that was implemented in a classroom where students were given a choice board with a variety of ways to showcase their learning in order to give them a personalized learning experience. The following digital tools will be highlighted: OneNote notebook, Minecraft, Screencasting, Puppet Pals app, Touch Cast app, Digital Infographic, and I-Movie Trailer.
• Component 2- Participants will actively engage in a Flipgrid activity through a QR code and task card where they will experience how to create an on-demand video and use the collaboration piece to communicate and give feedback to other attendees to familiarize themselves with the program.
• Component 3- Participants will actively explore the digital components that were used in this session so they can get a better understanding of how to use and implement these tools in an instructional setting.
The goal is to provide attendees with a variety of technology tools to effectively implement into the classroom to give their students a V.O.I.C.E in the classroom as well as provide them with a hands-on-experience so they can bring these strategies back to their own learning environment so their "students can be heard and take learning into their own hands" (Oberecker).
Participants in this session will:
• Learn how to effectively use the five elements to V.O.I.C.E which was inspired by Matt Oberecker's model
• Understand how to build and implement a lesson to give students a variety of choices and take ownership in their own learning by the use of checklist and choice boards
• Explore and learn about a variety of digital tools that can be used in the classroom to give students a V.O.I.C.E
• Experience a Flipgrid activity to see how powerful this technology tool can be when implementing in the classroom to give the students a voice with collaboration options and on-demand video creation tools
• Have access to a OneNote Notebook that has an array of resources including student work samples, choice board and rubric ideas, lesson plan that was used in the session, and flyers of the digital tools, with tutorials, that were highlighted throughout this poster session
Supporting research is from Matt Obereker's model giving student's a V.O.I.C.E in the classroom. The idea came from his book titled, "Giving Students A V.O.I.C.E with Personalized Learning.
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