Mixing Sports and STEAM With the Active Roulette |
Participate and share : Poster
Maria Isabel Aguirre Pedrosa Fatima Espinosa Torres Emilia González Durán Alfredo García de la Cruz Graciela Torres Munoz
Learn how students created a board game that aims to encourage sedentary kids to have a more active life. The game, programmed with Arduino, promotes exercise for children and teens in a fun way, with friends and family. It can be played anywhere with an app, either individually or in teams.
Audience: | Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | None |
Topic: | Computer science & computational thinking |
Grade level: | 6-8 |
Subject area: | Health and physical education, STEM/STEAM |
ISTE Standards: | For Students: Innovative Designer
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Additional detail: | Student presentation |
We aim to share the results of this project and show how upper-elementary and middle school students can use resources such as Arduino, programming in Android Studio, and other STEAM tools to create a fun and gamified way to solve a health issue which they have experienced and studied.
Lí, F. C. Á. (2010). Sedentarismo y actividad física. Revista Finlay, 55-60.
Ayala Salazar, D. E. (2014). Juegos de mesa para afianzar el desarrollo del pensamiento lógico, matemático durante la educación inicial (Bachelor's thesis, Quito, 2014).
Hernández Aguillar, B., Chávez Cevallos, E., de la Concepción Torres Marín, J., Torres Ramírez, A., & Fleitas Díaz, I. M. (2017). Evaluación de un programa de actividad físico-recreativa para el bienestar físico-mental del adulto mayor. Revista Cubana de Investigaciones Biomédicas, 36(4), 1-16.
Rioja, J. C. D., Besora, D. B., & Vizern, M. S. (2017). Experiencia de gamificación en Secundaria en el Aprendizaje de Sistemas Digitales. Education in the Knowledge Society, 18(2), 85-105.
Konzag, I., Döbler, H., & Herzog, H. D. (2003). Entrenarse jugando. Un sistema completo de ejercicios. Editorial Paidotribo.
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