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Bringing Computational Thinking and Computer Science Projects to Life

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Explore and create : Creation lab

Steve Burt  
Mike Harrison  

Looking for ways to bring project-based approaches to computational thinking, AI, microcomputing and even drones to the classroom? This session will bridge the gap between the bright, shiny objects of technology with strategies and approaches to meaningfully integrate lessons and projects in the classroom.

Audience: Curriculum/district specialists, Professional developers, Teachers
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Laptop: Mac, PC
Participant accounts, software and other materials: Software we'll be installing and using during the lab includes:
• SD Formatter 5.01
• Scratch 2.0
• Scratch Tello blocks
• easyTello Python library
• Node.js
• Python 3.7
• Python 3.6.5
• Microsoft Visual Studio with C++ Community Edition
• Cmake
• Microsoft Windows win64-x64 installer
• Intel OpenVino core components
Topic: Computer science & computational thinking
Grade level: 9-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Coaches:
Digital Age Learning Environments
  • Maintain and manage a variety of digital tools and resources for teacher and student use in technology-rich learning environments.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

The goal of this workshop is to expose participants to strategies, guides, and activity plans to integrate cutting edge technologies (e.g., drones and artificial intelligence) aligned with K-12 learning objectives. We'll be "hands-on" using some of these technologies -- both hardware and software -- to explore concepts in computational thinking that can be adapted for use in middle- and high-school classrooms.

Outline

1. Welcome and Introductions (5 mins)
2. Goals and Outcomes (5-10 mins)
-We'll review the hardware and software requirements, making sure attendees have all they need to be successful
-Watch one of the introductory computational thinking and computer science videos
3. Getting started with a micro-computer (10-15 mins)
-We'll walk through a lesson plan on programming a Raspberry Pi to take time-lapsed photos
4. Programming a Drone (10-15 mins)
-We'll use Python and the easyTello library to program a Ryze Tello Drone.
5. Exploring Artificial Intelligence (5-10 mins)
-We'll use the OpenVINO toolkit and the Intel Neural Compute Stick II to explore concepts in artificial intelligence and image recognition
6. Wrap Up and Questions (5-10 mins)
-We'll look at ways to extend these ideas into larger projects and answer questions attendees may have.

Supporting research

Online toolkit of Computational Thinking resources supporting this work: https://www.k12blueprint.com/toolkits/compthink
Computational Thinking and Coding video collection: https://www.k12blueprint.com/news/computational-thinking-k-12-education-video-collection

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Presenters

Photo
Steve Burt, Clarity Innovations Inc

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