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Explore and Build Your World and Beyond! Accessible Strategies for VR and AR Teaching and Learning

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Participate and share : Poster

Silvia Serrano  
Jennifer Garcia  

Explore accessible strategies and tools to use for purposeful exploration and modeling with VR and AR in the middle and high school classroom. See examples of student work and get ideas for purposeful projects as well as useful planning and resourcing tips.

Audience: Library media specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Mac, PC, Chromebook
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: It would be useful for attendees to have either a cell phone camera that captures QR codes or a QR Code reader like i-nigma QR Code Reader on their phones or tablets.

The following applications will be referred to within the session and while it is not required, attendees may want to have them ready on their phones/tablets to explore with:
Google Expeditions:https://tinyurl.com/y2ehks8w
Google Cardboard: https://tinyurl.com/uemj7ke
Object Viewer for Merge Cube:https://tinyurl.com/y8p3c92d
Google Street View: Play Store-https://tinyurl.com/ns23nrv iTunes
Cardboard Camera:https://arvr.google.com/cardboard/apps/
Metaverse - Augmented Reality App:https://tinyurl.com/y8xbr7lu

Topic: Augmented, mixed & virtual reality
Grade level: 6-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Innovative Designer
  • Students develop, test and refine prototypes as part of a cyclical design process.

Proposal summary

Purpose & objective

The presentation is meant for teachers and students in any school, or learning situation with access to the internet, as web applications as well as downloadable applications will be used and demonstrated. It is meant for beginner to intermediate users who are interested in building active learning experiences through which students apply their creativity in building project work as well as find relevance through exploration.

The presentation will focus on an array of digital tools which include, Merge Cube, Panoform, Metaverse, Google Arts and Culture, ImagineAR and 3D Bear. In addition, we will further explore applications for the creation of 360-degree images and videos using our 360-degree cameras as well as 180 and 360-degree image creation with Google Street view.

Throughout the presentation, we will demonstrate examples of student projects that illustrate the potential outcomes of using these technologies for teaching and learning. We will provide relevant planning ideas, strategies for launching and running projects of this type, and assessment models. This will be accomplished through the sharing of exemplars through our main Google presentation, made accessible through QR Codes and hyperlinks. All of our resources will be made available to attendees during and after the presentation. We will also have the relevant tools and markers available both for demonstration purposes and exploration by attendees.

Through the experiences, we will provide during the presentation and the resource we will share with attendees we hope to spark interest, empower teachers to take on new ideas without fear of failure, and embrace challenges. We hope to support them in doing so by providing solid examples, clear guidance and strategies, and tips on how to embed VR and AR activities and projects in their teaching and learning schemes and practice.

Supporting research

Cool Cat Teacher Vicki Davis' Blog: https://www.coolcatteacher.com/how-kids-can-design-in-ar-and-vr-with-robert-kalman/
Google For Education Bringing virtual and augmented reality to every school:
https://edu.google.com/products/vr-ar/?modal_active=none
ISTE 25 resources for bringing AR and VR to the classroom: https://www.iste.org/explore/In-the-classroom/25-resources-for-bringing-AR-and-VR-to-the-classroom
EdTech Magazine: https://edtechmagazine.com/k12/article/2019/08/arvr-k-12-schools-use-immersive-technology-assistive-learning-perfcon
Ed Tech Team-Build Your Own Adventure: Tour Creator for Google Expeditions is Here!:https://www.edtechteam.com/blog/2018/05/virtually-awesome-create-your-own-virtual-tour-with-google/
Control Alt Achieve Blog (Eric Curts) 360 Degree Learning with Google Tour Creator: https://www.controlaltachieve.com/2018/10/tour-creator.html
Merge Edu:https://mergeedu.com/educators
Practical ARVRinEDU® for the Classroom-Jaime Donally: https://www.arvrinedu.com/

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Presenters

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Silvia Serrano, Academia Británica Cuscatleca

I am the Head of the ICT department,  IGCSE and IB Computer Science teacher,  in the Secondary Section, at the Academia Britanica Cuscatleca in El Salvador.  It is one of my goals as an ICT teacher to pass on my passion to my students, so they can use technology to change lives at a level and on a scale that has never been imagined before. 

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Jennifer Garcia, Academia Brittanica Cuscatleca

I am the Learning Resources Coordinator, KS3 ICT and IB ITGS teacher, at the Academia Britanica Cuscatleca in El Salvador. I offer digital media support and training for staff and students and develop cross-curricular projects with departments. I am a Google Certified Innovator, Google Educator and Google Education Trainer.

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