Immersive Realities: AR & VR |
Explore and create : Playground
Nancye Blair Black James McCrary Steven Sato
Spatial and immersive technologies such as augmented and virtual reality are becoming more accessible to the world of education. Experience the latest advancements in these spatial technologies as experts and enthusiasts guide you through immersive experiences to use in the classroom.
Audience: | Principals/head teachers, Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices not needed |
Participant accounts, software and other materials: | None! We will be providing equipment for them to play with and also knowledge of how to load software or find hardware to take with them. |
Topic: | Augmented, mixed & virtual reality |
Grade level: | PK-12 |
Subject area: | Career and technical education, STEM/STEAM |
ISTE Standards: | For Educators: Facilitator
Innovative Designer
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Influencer Disclosure: | This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information. |
As advocates for learning, immersive and spatial technologies presents a unique opportunity to connect and create...especially during these times of COVID-19. From HMD VR to mobile phone augmented reality experiences, we will have something for everyone...from those who are looking to get started to advance computer science educators.
We will have rotation of tables and facilitators with hands-on demos of AR and VR technology. Approx. 45 min sessions
We will also have longer running full scale immersive AR and VR experiences for attendees. Installations running the entire playground
Lastly, we will host seminar and sessions along with Q&A of experts and other passionate educators. Approx 30 min sessions
https://vhil.stanford.edu/
Nancye Blair Black is an ISTE-certified educator, keynote speaker, and consultant who cultivates dignity-driven instructional practices that empower educators, leaders, and students to succeed. Nancye is the author of nationally-implemented computer science curricula and several books, including Tablets in K-12 Education and the Hands-On AI Projects for the Classroom series. She is ISTE's AI Explorations Project Lead, a ProjectSTEM Designer, and a TC Games Research Lab leader. She's completing her doctoral degree in Instructional Technology at TC Columbia University. Talk to her about equity, AI, ISTE Cert, unique educational experiences, anything you're passionate about! @NancyeBlackEdu.
James McCrary is the director of technology and innovation at St. James Episcopal Day School in Baton Rouge. He has a background as a social studies educator and technology specialist. An Apple Distinguished Educator, Google Innovator, and Common Sense Media Certified Educator, he is passionate about integrating technology skills into the classroom and positively impacting students globally. James presents at local, state and international conferences on innovation in education, with a focus on 3D development, especially for augmented reality (AR) and virtual reality (VR). He also cohosts "The VR Podcast" discussing how immersion technology is impacting education and business.
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