Leadership Exchange
at ISTELive 21
Creative Constructor
Lab Virtual
Edtech Advocacy &
Policy Summit

Immersive Realities: AR & VR

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Explore and create : Playground

Nancye Blair Black  
James McCrary  
Steven Sato  

Spatial and immersive technologies such as augmented and virtual reality are becoming more accessible to the world of education. Experience the latest advancements in these spatial technologies as experts and enthusiasts guide you through immersive experiences to use in the classroom.

Audience: Principals/head teachers, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: None! We will be providing equipment for them to play with and also knowledge of how to load software or find hardware to take with them.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Innovative Designer
  • Students develop, test and refine prototypes as part of a cyclical design process.
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

As advocates for learning, immersive and spatial technologies presents a unique opportunity to connect and create...especially during these times of COVID-19. From HMD VR to mobile phone augmented reality experiences, we will have something for everyone...from those who are looking to get started to advance computer science educators.

Outline

We will have rotation of tables and facilitators with hands-on demos of AR and VR technology. Approx. 45 min sessions

We will also have longer running full scale immersive AR and VR experiences for attendees. Installations running the entire playground

Lastly, we will host seminar and sessions along with Q&A of experts and other passionate educators. Approx 30 min sessions

Supporting research

https://vhil.stanford.edu/

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Presenters

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Nancye Blair Black, The Block Uncarved, LLC
ISTE Certified Educator

Nancye Blair Black is an ISTE-certified educator, keynote speaker, and consultant who cultivates dignity-driven instructional practices that empower educators, leaders, and students to succeed. Nancye is the author of nationally-implemented computer science curricula and several books, including Tablets in K-12 Education and the Hands-On AI Projects for the Classroom series. She is ISTE's AI Explorations Project Lead, a ProjectSTEM Designer, and a TC Games Research Lab leader. She's completing her doctoral degree in Instructional Technology at TC Columbia University. Talk to her about equity, AI, ISTE Cert, unique educational experiences, anything you're passionate about! @NancyeBlackEdu.

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James McCrary, Episcopal School of Baton Rouge

James McCrary is the director of technology and innovation at St. James Episcopal Day School in Baton Rouge. He has a background as a social studies educator and technology specialist. An Apple Distinguished Educator, Google Innovator, and Common Sense Media Certified Educator, he is passionate about integrating technology skills into the classroom and positively impacting students globally. James presents at local, state and international conferences on innovation in education, with a focus on 3D development, especially for augmented reality (AR) and virtual reality (VR). He also cohosts "The VR Podcast" discussing how immersion technology is impacting education and business.

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Steven Sato, Singularity Media Group

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