Challenge Accepted! Group PBL Unit Design
Explore and create : Creation lab
Katie Manzanares Mitchel Meighen
Use this interactive session to plan project-, challenge- and problem-based units for CTE and STEAM classrooms for grades 6-12. Participants will collaborate and then walk away with one or more units centered around current trends and issues in our world today.
|Audience:||Teachers, Curriculum/district specialists, Library media specialists|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Topic:||Project-, problem- & challenge-based learning|
|Subject area:||Career and technical education, STEM/STEAM|
|ISTE Standards:||For Educators:
-Collaborate with education professionals to design PBL materials for use in a 6-12 setting
-Transform traditional learning assignments/assessments to a collaborative and engaging PBL format
-Discuss approaches for best practice with other education professionals
Evidence of success:
-Participants will leave this session with projects/units to integrate into any traditional or digital learning session and access to a library of resources designed by other attendees throughout the session
Presentation (25 minutes)
-Discuss PBL in STEAM while reviewing concepts and mindset shift in terms of assignment creation. How can you eliminate assignment preparation time by exchanging it with time for student exploration?
Collaborative Work Time (50 minutes)
-Separate/group participants with similar content/grade levels for collaborative workshop to develop materials through peer-to-peer interactions
Closing (15 minutes)
-Guided discussion: What did we learn? What did we create? How will this work in your classroom?
The development of student-teachers' professional identity while team-teaching science classes using a project-based learning approach: A multi-level analysis
Opportunities for educational innovations in authentic project-based learning: understanding instructor perceived challenges to design for adoption
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