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#GridGames

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Participate and share : Interactive lecture

Sean Arnold  
Amanda Mcfee  

To put it simply, #GridGames is using Flipgrid to play games with your students while allowing for meaningful conversations. Dive in to assess students and empower their voices in fun and meaningful ways to incentivize their engagement remotely or in-person. Many new games will be shared.

Audience: Coaches, Professional developers, Teachers
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, Windows, iOS
Laptop: PC, Chromebook, Mac
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Flipgrid account
Topic: Games for learning & gamification
Grade level: PK-12
Subject area: STEM/STEAM, Special education
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

Proposal summary

Purpose & objective

Incentivizing student participation is a challenge both in-person and remotely. Research shows games are both powerful for motivating students as well as improving retention of information. Doing it through collaborative experiences that also empower individual student voices to metacognitively share about their learning/game experiences are even more powerful.
This session combines those experiences into one. Teachers will be shown how to create various games for free using the Flipgrid platform. They will also be given resources to enhance those creations and further incentivize student interactions. We will also demonstrate how teachers can empower students to create their own learning games for themselves and their peers. Time will be given so teachers will leave the session with several collaborative games already made.

Outline

Throughout the audience will be participating Flipgrid to submit and share resources along with many premade ones that will be shared with them.
:00 Welcome and introduction of presenters
:02 Overview of platforms and the rationale and research around games for learning
:10 Review of various game types (quick games, board games, game shows, searches) giving some examples of each and playing a few with the particpants.
:30 Dive into next-level games and walk the participants through the creation process
:45 Allow time and guidance as participants create their own games based on those shared and have them put them together in a collaborative space
:50 Audience questions-We will allow time for audience questions via digital platforms (or live if the presentation space is conducive to it).
:55 We will provide resources for participants to continue their learning and participation in related professional development as well as how to connect their communities.

Supporting research

https://braveintheattempt.com/2017/07/31/10-important-research-findings-on-games-in-education/
https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0062-1
https://elearnmag.acm.org/archive.cfm?aid=3236703
https://www.researchgate.net/publication/329711298_Using_Flipgrid_to_develop_social_learning
https://braveintheattempt.com/2020/09/07/gridgames/

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Presenters

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Sean Arnold, NYC Public Schools

Sean Arnold has won multiple awards for his work with diverse students with disabilities in New York City’s District 75 certified in a wide variety of educational technology. He has helped develop successful programs at a class and district level to address the major challenges facing instruction in a diverse but highly segregated city including the award-winning NYC Schools Tech program.

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Amanda Mcfee, NYC Department of Education