Learning Explodes With Boom Cards |
Participate and share : Poster
Lindsay Foster Anne Truger
Boom Cards are interactive, student-driven activities that increase engagement. Educators can use activity results to assist with data-driven decision-making. In this hands-on session, learn to create your own Boom Cards tied to your state’s learning standards, the ISTE Student Standards and Common Core Standards.
Audience: | Coaches, Curriculum/district specialists, Teachers |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Laptop: Chromebook, Mac, PC |
Participant accounts, software and other materials: | Set up a Boom card account. Free is acceptable and will work. https://wow.boomlearning.com/ |
Topic: | Instructional design & delivery |
Grade level: | PK-12 |
Subject area: | Language arts, Special education |
ISTE Standards: | For Educators: Designer
Empowered Learner
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Influencer Disclosure: | This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information. |
OBJECTIVE: Participants will be able to replicate cross curricular Boom card activities or adapt cross curricular projects for grades PreK to age 22.
EDUCATIONAL CHALLENGE: Educators are adopting Boom cards as an instructional tool within their classrooms but lack the understanding of application to cross-curricular topics as well as differentiation for a wide variety of student populations.
INSTRUCTIONAL ACTIVITIES/STRATEGIES: Participants will have the opportunity to replicate and create content specific, differentiated Boom cards for their classroom learners.
EVIDENCE of SUCCESS: Educators will be generating individualized, content specific, standards based Boom cards rather than purchasing pre-made, generalized, commercially available materials.
Greaves, T., Hayes, J., Wilson, L., Gelziak, M, & Peterson, R. (2010) The technology factor: Nine keys to student achievement and cost-effectiveness Shelton, CT. MDR. https://www.k12blueprint.com/sites/default/files/Project-RED-Technolgy-Factor.pdf
Wang, M. Online collaboration and offline interaction between students using asynchronous tools in blended learning. Australasian Journal of Educational Technology, 2010. https://ajet.org.au/index.php/AJET/article/view/1045
Medina MS, Medina PJ, Wanzer DS, Wilson JE, Er N, Britton ML. Use of an audience response system (ARS) in a dual-campus classroom environment. Am J Pharm Educ. 2008 Apr 15;72(2):38. doi: 10.5688/aj720238. PMID: 18483604; PMCID: PMC2384213.
Lindsay Foster has two decades of educational experience as an elementary classroom educator, a technology applications instructor, and as an instructional technology coach. As an Instructional Technology Coordinator, Mrs. Foster helps students & educators alike build meaningful & engaging learning experiences using technology across the curriculum. Mrs. Foster is a Google Certified Trainer, a LEGO Education US Master Educator, Book Creator Ambassador, and BreakoutEDU Trainer. Mrs. Foster loves to showcase student and educator experiences in the classroom, on the campus and across her district and state, and her speaking engagements have included ISTE, TCEA, MACUL, NCTIES, TCEA ETC, TCCA, TiA, and TXGoo.
Anne Truger is an educational technology consultant with over 20 years of conference presentation experience. Anne dreams of a world where technology integration becomes truly seamless and invisible. Currently Anne works as a Instructional Technology Coach for TrueNorth 804 Educational Cooperative. In her free time she provides Google Training for private clients. She is a Google for Education Certified Trainer and a Google Certified Innovator. Anne has presented at APC 2018-2021, ISTE 2001-2021 and at many other local conferences. She enjoys presenting and sharing her lifelong love of learning and technology passion with others.
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