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Augmented Reality: The Other AR

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Explore and create : Creation lab

Debra Atchison  
If you've been in education for awhile, you’ve probably heard of AR — accelerated reader. Well, that's NOT the AR we are talking about today. The other AR, augmented reality, allows students to interact with books in ways that were never before possible to engage, impress and even teach your students.

Audience: Curriculum/district specialists, Library media specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Deb will be demonstrating the books and necessary apps to view the AR books. Most apps are free and participants might want to install them on their own tablets or smartphones as well. Images of book pages will be made available in the presentation for participants to scan and try out.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

Proposal summary

Purpose & objective

•Learn about and spend time working with the latest and greatest AR books
• Articulate top resources in the trending area of Augmented Reality books
• Facilitate an environment that allows for an individual learning experience.
• Apply technology tools that are found in classrooms across the country that solve real issues in learning.
• Increase participants knowledge of using technology tools that transform learning experiences for students and adults.

Evidence of success will be in the amount of participants that go away with a list of books they want to purchase and use in their classes. Many participants in the past have ended up with a long list of purchases in Amazon before the session even ends!

Outline

What is AR
What are AR books
How do AR books work
Tips & Tricks
Demo of AR books
Exploration time through a scavenger hunt of sorts through numerous AR books
Q&A & Discussion Time with attention paid to integration into existing curriculum

Supporting research

Evaluation of the ARTutor augmented reality educational platform in tertiary education
https://link.springer.com/article/10.1186/s40561-018-0058-x
The Educational Potential of Augmented Reality
https://www.slj.com/?detailStory=the-educational-potential-of-augmented-reality

Augmented Reality Trends in Education between 2016 and 2017 Years
https://www.intechopen.com/books/state-of-the-art-virtual-reality-and-augmented-reality-knowhow/augmented-reality-trends-in-education-between-2016-and-2017-years
Five Ways Teachers Can Use—and Create—Augmented Reality Experiences
Exploring the Educational Use of an Augmented Reality Books
https://pdfs.semanticscholar.org/8c8a/7f6c0481d38cfe1d0da383c16f70cb95a36f.pdf
https://www.edsurge.com/news/2018-01-22-five-ways-teachers-can-use-and-create-augmented-reality-experiences
Learning in the Digital Age:
A Review of the Research on Innovative Technologies
http://cdn.zspace.com/collateral/3DLearningWhitepaper_Oct_2016.pdf
Encouraging Collaborative Learning in Classrooms Using Virtual Reality Techniques
https://www.learntechlib.org/primary/p/184381/
3D in the Classroom: See Well, Learn Well
http://cdn.zspace.com/collateral/case-studies/3d-in-the-classroom.pdf
Simulations and Language Learning
http://journals.sagepub.com/doi/abs/10.1177/1046878109355684?journalCode=sagb
Effects of 3D Simulation-Based Learning (SBL) on Motivation and Performance
https://onlinelibrary.wiley.com/doi/abs/10.1002/j.2168-9830.2010.tb01059.x

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Presenters

Photo
Debra Atchison, Deb Atchison Consulting, LLC

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