CANCELLED: Designing Like Da Vinci: Innovating With STEAM
Participate and share : Poster
Dr. Jane Baber
How did Leonardo da Vinci use the arts to communicate his understanding of the world around him? How did he use common objects in uncommon ways? This session fuses the arts, da Vinci’s notebooked observations and questions, and integration of digital canvases to explore and present solutions to real, literary or imagined problems.
|Audience:||Library media specialists, Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||www.padlet.com|
|Topic:||Innovative learning environments|
|ISTE Standards:||For Students:
Legends about Leonardo daVinci speculate that his curiosity about the world around him led to his status as a prolific inventor. Observing a bird’s wings and wondering “How can we fly?” represents daVinci’s forward-thinking process, imagining how common sights and objects can accomplish practical or even uncommon feats. By utilizing daVinci’s notebooks of sketches and postulating how we make simple and complex things work, learners will first be welcomed into a fusion of art and robotics. The planning, processes, and continued evolution of inventions are clearly illustrated in daVinci’s sketches and serve as not only a fine arts and STEAM connection, but also inspiration for learners as they explore being inventors through the media of digital canvases, everyday objects, and their imaginations.
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