Creativity for All: Art-Infused, Interdisciplinary STEAM Learning |
Listen and learn : Panel
Matt Dombrowski Tim Needles Dr. Jennifer Williams
Creativity empowers students. Cultivating students' creative problem-solving enables students to act as illustrators of the human experience, digital citizens and creative constructors of knowledge. This panel explores the idea of creativity for all and provides resources and strategies to narrow the digital equity divide in teaching and learning.
Audience: | Curriculum/district specialists, Teachers, Teacher education/higher ed faculty |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS, Windows Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Topic: | Innovative learning environments |
Grade level: | PK-12 |
Subject area: | Performing/visual arts, STEM/STEAM |
ISTE Standards: | For Coaches: Digital Citizenship
Visionary Planner
Empowered Learner
|
Influencer Disclosure: | This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information. |
The purpose of this presentation is to provide educators with an interactive learning experience inclusive of multiple perspectives on the topic of creativity in STEAM in K-12 classrooms and higher education. Panelists bring varied backgrounds, interests, and experiences with infusing creativity into instructional design and seek to provide discussion that is both thought provoking but also practical. Topics covered aim to support participants understandings of:
Access: build awareness of resources and strategies to narrow the digital equity divide and support all learners in their creative process
Learning Design: design learning that empowers learners as creative knowledge constructors and fosters student agency
Collaboration: build classroom community that fosters collaboration and creativity
Session participants will leave with a curated digital toolkit with related research, ready-to-go resources and lesson plans, and listings of expert educators, organizations, and recommended edtech tools.
Introduction (5 minutes)
- Speaker introduction and educational background
- Importance of STEAM Learning
Infusing Creativity in PBL (15 minutes)
- Getting started with PBL in any classroom.
- Building teams, recruiting collaborators, and designing with an multidisciplinary mindset
- The importance of creating authentic buy-in for the students. (ie power of moments).
- Infusing creativity in assessment that fosters empathetic outcomes. Be the microphone not the voice of our students.
Creating Empathy Driven Student Projects (15 minutes)
-Breaking down academic silos (i.e. the importance of melding interdisciplinary mindsets). Methods/activities on developing true bi-direction STEAM learning.
-Cultivating Community through levels of mentorship
-Peer to Peer
-Student to Teacher
-Bring External Mentors into Classroom
Tools for Success (15 minutes)
-Importance of digital literacy, digital citizenship, and multimodal communication with technology
-Tools (Flipgrid, Adobe Spark, Zoom, Hangouts, YouTube, etc)
-Power of mobile devices in the classroom
-Building understanding and outcomes beyond the buttons
Conclusions, Takeaways, and Questions (10 minutes)
Teach Boldly: Using Edtech for Social Good Illustrated Edition by Jennifer Williams
STEAM Power: Infusing Art Into Your STEM Curriculum by Tim Needles (Author)
The Power of Moments: Why Certain Experiences Have Extraordinary Impact Book by Chip Heath and Dan Heath
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration Book by Amy Wallace and Edwin Catmull
Extreme Ownership: How U.S. Navy SEALs Lead and Win Book by Jocko Willink and Leif Babin
Learning First, Technology Second in Practice New Strategies, Research and Tools for Student Success By Liz Kolb
Adobe study shows Gen Z students and teachers see creativity as key to success http://www.adobeeducate.com/genz/genzinclassroom
Associate Professor Matt Dombrowski is Creative Director at Limbitless Solutions Inc, a nonprofit organization within University of Central Florida (UCF). He leads an interdisciplinary team in the development of 3D printed, visually expressive bionic arms and training video games for children with limb difference properly utilize their prosthetics. His work has been featured by Adobe, Autodesk, Unity, Huffington Post, Gamasutra, Fast Company, Smithsonian American Art Museum, GDC, SXSWEDU, and Gates Foundation. He received two of the highest teaching related awards at UCF, the UCF Undergraduate Teacher of the year, and the Chuck D. Dziuban Award for Excellence in Online Teaching.
Dr. Jennifer Williams has dedicated herself for 25 years to the field of education through her roles as an education activist, professor, school administrator, literacy specialist, and classroom teacher. As an educator and author of the ISTE book, Teach Boldly: Using Edtech for Social Good, she champions teachers to use educational technology purposefully for the planet and its people. She is a professor at Saint Leo University and the co-founder of TeachSDGs and the non-profit organization Take Action Global. Connect with Jennifer on Twitter at @JenWilliamsEdu and at www.jenwilliamsedu.com.
Increasing Engagement Through Virtual Reality & UDL for Students With Learning Disabilities
Students as Digital Agents in Their Own Learning
The 5E Model of Instruction