Taking Your School Live
Explore and create : Creation lab
Lyneth Crighton Kevin Smart
Get hands-on experience in producing a live event. Presenters will share examples and ideas, including practical hands-on guides to producing a live event for your school.
|Audience:||Principals/head teachers, Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices required|
|Attendee device specification:||Laptop: PC
|Participant accounts, software and other materials:||A Windows desktop or laptop with Teams Desktop App installed (It is recommend that the participant have a second device, that they are not streaming the ISTE 21 presentation on, so that they can effectively participate in the Creation lab.
External USB webcam and USB Extender cable (Optional)
OBS Studio (https://obsproject.com/download) or VMix installed on their laptop (Optional)
Ring light (optional)
External Microphone (Optional)
|ISTE Standards:||For Education Leaders:
Presenters took up the challenge in their school to produce and stream many different live events from their school. They will share the lessons learnt, tips, tricks, ideas and examples from the numerous live events produced by the pair.
Hands-on activities will include participating in and creating an live event using Microsoft Teams Live Events and OBS Studio.
(10 minutes) Introduction to live events and a showcase of school examples
(20 Minutes) Features of Microsoft Teams Live Events - including tips and tricks
(20 Minutes) Using OBS Studio to produce your event - including setting up OBS Studio Scenes
(10 minutes) Going Live - attendees participate in Live Events
Lyneth Crighton is the Head of Innovation and Staff Development, and the Head of IT Services at Brescia House School, a private girls Catholic school (K-12) in Johannesburg, South Africa. She is a Microsoft Innovative Educator Expert (MIEE) Fellow, Microsoft Innovative Educator (MIE) Master Trainer, Microsoft Certified Educator (MCE), Google Certified (Level 1) and Apple Certified Teacher.
Constantly developing innovative and engaging schemes of work, lesson plans and assessments to facilitate active learning experiences that meet learners’ needs. Sharing creative ideas with educators, through various training platforms, to enhance their teaching experience.