Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Did You See That? AR & VR in the Classroom

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Participate and share : Interactive lecture

Jennifer Hall  
AR/VR is a powerful way to engage diverse learners. Join me for a resource-filled session, exploring tools and ideas for integrating AR/VR in the classroom.

Audience: Library media specialists, Teachers, Coaches
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Not applicable, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.

Proposal summary

Purpose & objective

Session attendees will learn innovative ways to increase student engagement with hands-on AR/VR learning experiences. Attendees will gain ideas, tools, and resources that they can incorporate in their standards-based lessons.

- Explore examples of AR/VR lessons

- Gain resources, ideas, and strategies for using AR/VR in a standards-based lesson

Outline

Welcome/Who’s in the Room (session links/resources) ( 5 min)

What is AR/VR? (5 min)

AR/VR lesson examples (10 min)

AR/VR tools and resources (30 min)

Closing/Q & A (5 min)

Supporting research

https://www.fi.edu/difference-between-ar-vr-and-mr
https://edtechmagazine.com/k12/article/2019/08/arvr-k-12-schools-use-immersive-technology-assistive-learning-perfcon
https://www.arvrinedu.com/

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Presenters

Photo
Jennifer Hall, Atlanta Public Schools
ISTE Certified Educator

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