Computing in the Classroom: It's About to Get Physical |
Explore and create : Creation lab
Taylor Cotton Liz Loether
Always wanted to introduce your students to physical computing but don't know where to start? We'll share our tips, tricks and step-by-step instructions for bringing Raspberry Pi, LEGO EV3s and Roger Wagner's MakerBit into your classroom. What better way to prepare than to try out the tools yourself!
Audience: | Coaches, Principals/head teachers, Teachers |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Topic: | Computer science & computational thinking |
Grade level: | 3-5 |
Subject area: | Computer science, STEM/STEAM |
ISTE Standards: | For Education Leaders: Empowering Leader
Designer
Creative Communicator
|
Participants will leave this presentation with a basic understanding of how to utilize and engage students with several physical computing tools, including LEGO EV3s, MicroBit and MakerBit. They will also receive and generate ideas for integrating curriculum with and assessing student learning through use of these tools. After this presentation, participants will leave with ideas of how to introduce physical computing and computer science into their school site or classroom along with a range of resources that will support these introductions. These integration ideas will apply primarily to intermediate grades.
The presentation will start with participants learning about why introducing computer is important in elementary school. Participants will then learn about the computer software toolkit used at America's first computer science elementary school. Next, participants will learn about the LEGO EV3, including basic operation and coverage of the related software, EV3 Classroom and the Chromebook version, Mindstorms. Next, participants will learn about MicroBit, including basic operation and features and possible content integration and student engagement/assessment. Following MicroBit, participants will learn about MakerBit, including basic operation and features and possible content integration and student engagement/assessment.
https://www.iste.org/explore/Computer-Science/Make-CS-accessible-to-all-students-with-physical-computing
https://www.edweek.org/ew/articles/2019/01/23/physical-computing-connects-computer-science-with-hands-on.html
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