Computing in the Classroom: It's About to Get Physical
Explore and create : Creation lab
Taylor Cotton Liz Loether
Always wanted to introduce your students to physical computing but don't know where to start? We'll share our tips, tricks and step-by-step instructions for bringing Raspberry Pi, LEGO EV3s and Roger Wagner's MakerBit into your classroom. What better way to prepare than to try out the tools yourself!
|Audience:||Principals/head teachers, Teachers, Coaches|
|Attendee devices:||Devices required|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Topic:||Computer science & computational thinking|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Educators:
Participants will leave this presentation with a basic understanding of how to utilize and engage students with several physical computing tools, including Raspberry Pi, LEGO EV3s, and MakerBit. They will also receive and generate ideas for integrating curriculum with and assessing student learning through use of these tools. After this lab, participants will leave with ideas of how to introduce physical computing and computer science into their school site or classroom along with a range of resources that will support these introductions. These integration ideas will apply primarily to intermediate grades. Finally, participants will begin generating a project to bring back to their school site, and pending COVID-19 precautions, participants may also have an opportunity to try out one of the physical computing tools during the lab.
The lab will start with participants learning about the LEGO EV3, including basic operation and coverage of the related software, EV3 Classroom and the Chromebook version, Mindstorms. Participants will learn about possible content integration and student engagement/assessment. (20 minutes) Next, participants will learn about Raspberry Pi, including basic operation and features and possible content integration and student engagement/assessment. (20 minutes) Following Raspberry Pi, participants will learn about MakerBit, including basic operation and features and possible content integration and student engagement/assessment. (20 minutes) Participants will then have an opportunity to try out the MakerBit kit. During their time working with the MakerBit, possibly on a rotational basis, depending on number of participants, participants will have the opportunity to begin working alone or collaboratively to generate an outline for an integrated physical computing project to bring back to their school sites. (30 minutes)