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L.I.T. Digital Badges = Personalized Learning

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Listen and learn : Snapshot

Lesley Allan  
Jackie Brockwell  

Learn about a library badging program that operated during the 2020-2021 school year for second- through fourth-grade students. Leave with resources, badging ideas and plans for expanding L.I.T. digital badges K-12.

Audience: Library media specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Library/media
Grade level: PK-5
Subject area: STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Proposal summary

Purpose & objective

Participants will understand how digital badging can work with personalized learning.
Participants will know how to begin their own badging program.
Participants will be able to access resources presented

Introduction to badging, lessons and projects, platforms used, and student participation tips will all be presented. We will be sharing lessons that reflect both ISTE and our state library/tech standards. Evidence of success will be presented through student artifacts and usage data.

Outline

Using Google slides, we will present our version of digital badging in the library. We will include real-world content, showcasing our student's work and progress throughout the 2020-2021 school year. Digital access to our slides and resources will be available during the presentation and after.
Timeline (30 minutes): 5 minute introduction - who, where, what, why. 25 minute presentation with time for peer-to-peer discussion. 5 minute digital escape game.

Supporting research

ALA. (2015, September 4) Badging. http://www.ala.org/tools/future/trends/badging
Document ID: 31e63a81-76a6-4074-a1ef-09e520f5af2e

Carey. (2012, April 8). A Future Full of Badges. Chronicle of Higher Education. http://chronicle.com/article/A-Future-Full-of-Badges/131455/

Niguidula, D. (2019). Demonstrating Student Mastery with Digital Badges and Portfolios. ASCD.

Rimland, & Raish. (2019, May 8). Digital Badges. American Libraries Magazine. https://americanlibrariesmagazine.org/2019/05/01/digital-badges/

Terrell, S. S. (2017). Hacking Digital Learning Strategies: 10 Ways to Launch EdTech Missions in Your Classroom (Hack Learning Series) (Volume 13). Times 10 Publications.

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Presenters

Photo
Lesley Allan, Williston Basin Public Schools
Photo
Jackie Brockwell, Williston Public Schools

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