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Twenty-one for '21: Tools, Trends & Techniques to Inspire & Motivate

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Listen and learn : Lecture

Dr. Maureen Yoder  
This fast-paced, light-hearted session will appeal to your geeky side while delighting the teacher in you. See trending and promising VR, AR, AI and many other innovative apps for all grade levels and subject areas. See commentaries from teachers and examples of their creative uses and inspiring ideas.

Audience: Library media specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: No software, apps or accounts need to be loaded in order to participate.
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Language arts, Science
ISTE Standards: For Education Leaders:
Connected Learner
  • Use technology to regularly engage in reflective practices that support personal and professional growth.
For Educators:
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Additional detail: ISTE author presentation

Proposal summary

Purpose & objective

• Treat yourself to a carnival of exciting classroom possibilities! This will be a fast-paced, light hearted session guaranteed to tickle your geeky side while delighting the teacher in you who wants to motivate and inspire your students. The session will highlight some enthralling resources, including free tools that you can master quickly. See innovative virtual and augmented reality apps and artificial intelligence devices and how teachers used them to enhance remote learning experiences. There will be an update about inexpensive little drones and robots, and how kids are learning coding in a very active way. Hear about technologies and innovative ideas that do not yet exist at the time this session was proposed. Evidence of successful implementation will be presented in the form of research-based documentation of learning outcomes. The term “Electronic Constructivism” was coined by this presenter who will link these technologies to what it is all about: Good Teaching. No experience necessary - just your curiosity, enthusiasm about teaching, and a sense of humor.

Outline

o Introduction to topic: supportive research
o Format: fast-paced and quick overview
o Participants will receive a link to the presentation for further research
• Emerging technologies and resources – 50 minutes
o Each will have a description of the technology or trend
o Links to specifications, reviews, articles
o Classroom suggestions, constructivist in format
• Promising technologies not available yet – 2 minutes
• Conclusion – 6 minutes
o Instructions for accessing link to presentation
o Inspirational words; looking to the future

Supporting research

My research is grounded in constructivist and experiential learning theory, developed and influenced by John Dewey, Lev Vygotsky, Jean Piaget, and Jerome Bruner. Information about the technology and resources will have been gathered by electronic sources and will include articles, manufacturer’s sites, and blogs. Given the nature of the emerging, and rapidly changing, field of virtual and augmented reality, and artificial intelligence, the majority of the articles and web sites cited will be less than three months old at the time of this presentation.

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Presenters

Photo
Dr. Maureen Yoder, Lesley University

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