Programming in the Palm of Your Hand With Ozobots! |
Explore and create : Playground
This is presentation 1 of 3, at station "STEM Playground Station 4" within the playground "Mission: STEMpossible"; scroll down to see more details.
Other presentations in this group:
Audience: | Coaches |
Skill level: | Beginner |
Attendee devices: | Devices not needed |
Topic: | Computer science & computational thinking |
Grade level: | PK-5 |
Subject area: | Computer science, Language arts |
ISTE Standards: | For Students: Computational Thinker
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How can we teach programming across the curriculum with or without screens?
This session focuses on Integrating math, ELA, and more into hands-on STEAM projects for engaging students.
What are Ozobots and how are they programmed? (5 min)
Why use robots to teach programming? (3 Min)
How can we integrate programming across curricular areas? (5 minutes)
What resources are available to get started? ( 5 minutes
Samples of students' artifacts & Q&A. (2 minutes)
https://www.researchgate.net/publication/321424090_The_Ozobot_and_education_of_programming
An Experience of Introducing Primary School Children to
Programming using Ozobots https://arxiv.org/pdf/2008.13566.pdf
Coding a Beat With GarageBand
Digital Citizenship at Your Own Pace
Games for Learning by STEAM