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Programming in the Palm of Your Hand With Ozobots!

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Explore and create : Playground

This is presentation 1 of 3, at station "STEM Playground Station 4" within the playground "Mission: STEMpossible"; scroll down to see more details.

Other presentations in this group:

Michelle Wendt  

Integrate coding into all subjects. Ozobots, small robots with optical sensors can be programmed with lines drawn with markers and paper, apps on iPad, and the OzoBlockly site on other devices such as PCs or Chromebooks. Students learn sequential thinking, syntax and debugging while creating racecourses, mazes and playing games.

Audience: Coaches
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Computer science & computational thinking
Grade level: PK-5
Subject area: Computer science, Language arts
ISTE Standards: For Students:
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Proposal summary

Purpose & objective

How can we teach programming across the curriculum with or without screens?
This session focuses on Integrating math, ELA, and more into hands-on STEAM projects for engaging students.

Outline

What are Ozobots and how are they programmed? (5 min)
Why use robots to teach programming? (3 Min)
How can we integrate programming across curricular areas? (5 minutes)
What resources are available to get started? ( 5 minutes
Samples of students' artifacts & Q&A. (2 minutes)

Supporting research

https://www.researchgate.net/publication/321424090_The_Ozobot_and_education_of_programming
An Experience of Introducing Primary School Children to
Programming using Ozobots https://arxiv.org/pdf/2008.13566.pdf

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Presenters

Photo
Michelle Wendt, SRI&ETTC of Stockton University

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