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Coding and Robotics Resources for Grades 1-10 Aligned With the ISTE Standards

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Participate and share : Poster

Andreas Tsouchlaris  
Eleni Gioka  
Theodoros Papadogeorgopoulos  

Learn about computational thinking resources for grades 1 through 10 with a carefully graded and age-appropriate curriculum. See step-by-step lesson plans for teachers without prior knowledge. Explore the new series of Digital Kids/Teens Second Edition with the free Can Code and Robotics ebooks.

Audience: Curriculum/district specialists, Teachers, Chief technology officers/superintendents/school board members
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Computer science & computational thinking
Grade level: PK-12
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Students:
Computational Thinker
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Influencer Disclosure: This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.

Proposal summary

Purpose & objective

Computer Science, Computing, or ICT: different names for the same topic in all schools worldwide. Computational thinking is now a part of the CS curriculum, and it should be appropriately covered in all grades.
Teachers who want to teach coding and/or robotics will understand the importance of graded lesson plans and resources. The curriculum must follow a spiral, project-based approach based on the age and school grade of the students.
They will learn how to choose coding tools and educational robots based on the time available per week, the students' existing skills, and the current trends in CS education.
And of course, what can you use during the pandemic when you teach remotely?

Supporting research

The Digital Kids and Digital Teens curriculum is field-tested in more than 50 countries. The feedback we have received from teachers and students is integrated into the second edition of the series. Customized editions of the material are approved and used by Ministries of Education worldwide for the subject of Computing and ICT.

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Presenters

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Andreas Tsouchlaris, Binary Logic SA

Andreas Tsouchlaris has a passion for education and technology with almost 35 years of experience through a range of roles in Binary Logic and MM Publications. He has been working as an educational technology consultant and curriculum developer with various schools, universities and Ministries of Education on e-learning and Computing-ICT projects in countries as diverse as Peru, China, Saudi Arabia and Greece. He has studied Electrical and Computer Engineering at the National Technical University of Athens and Human-Machine Interaction for UX Design at the MIT CSAIL. He holds an MBA from the University of Kent.

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Eleni Gioka, Binary Logic SA
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Theodoros Papadogeorgopoulos, MM Publications E.Moutsou Sia O.E

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