Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Social Media for Social Good

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Explore and create : Playground

This is presentation 2 of 3, at station "Global Collaboration Playground Station 2" within the playground "Global Collaboration PLN Playground: SDGs in Education"; scroll down to see more details.

Other presentations in this group:

Ronald Nober  

Learn how I used a social cause to help teach students the power and possible good of social media. We took up the cause of equity in education after viewing clips from the documentary "Girl Rising," which showed the lack of equity in education for females around the globe.

Audience: Library media specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: If you have access to any simple graphic design software (Adobe Spark, Canva, Google Drawings) this will allow you to create a graphic to post to the Padlet.
*THESE ARE NOT NECESSARY TO PARTICIPATE IN THE SESSION*
Topic: Digital citizenship
Grade level: 6-12
Subject area: STEM/STEAM
ISTE Standards: For Students:
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.
Digital Citizen
  • Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
For Educators:
Citizen
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.

Proposal summary

Purpose & objective

The purpose of this session is to allow students to see learn about digital leadership vs. the typical version of digital citizenship lesson of "Don't do this, don't do that." This lesson allows them to see how social media can be used to promote social good and how it can help create a positive digital footprint. Participants in this session will be able to use this lesson in their own classrooms using either the cause I share, inequity in education for females around the globe, or another cause. In the lesson I am sharing, students used a variety of digital mediums (WeVideo, Canva, Adobe Spark, and Book Creator) to bring attention and awareness to the cause. In one instance, their work was then shared on Padlet along with classes from Colorado and New York. All work, as approved by the student, is shared on social media for feedback.

Outline

During the presentation I will present an overview of the work that my students and I have done with this project and resources I have used. (7-10 minutes)

Participants will get an opportunity to view a clip from the film Girl Rising and create a post and/or share thoughts on a shared Padlet. (10-15 minutes)

Supporting research

Our class used Girl Rising to learn about the cause.
https://girlrising.org/
https://www.youtube.com/channel/UCzfHi9e--04gDKqGN5Ryh9A

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Presenters

Photo
Ronald Nober, Southampton Township School

Ron Nober is a technology/STEAM teacher from Southampton, New Jersey, USA. He is also the co-host of the Teachernerdz podcast. Ron has an interest in design thinking, the Sustainable Development Goals (SDGs) and using technology, technology tools, and social media for social good. He believes today's students have a real interest in what is happening in the world around them and want a voice to shape the future they would like to see. Ron hopes to give students voice using activism, social entrepreneurship, and the positive power of technology and social media.

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