Play, Craft, Learn |
Explore and create : Playground
This is presentation 2 of 3, at station "STEM Playground Station 4" within the playground "Mission: STEMpossible"; scroll down to see more details.
Other presentations in this group:
Audience: | Curriculum/district specialists, Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: iOS, Windows, Android Laptop: Chromebook, Mac, PC Tablet: Windows, Android, iOS |
Topic: | Games for learning & gamification |
Grade level: | PK-12 |
Subject area: | Science, STEM/STEAM |
ISTE Standards: | For Educators: Designer
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One of the biggest challenges educators face especially under remote learning is ensuring that students engage with the content & given the easy access to googling answers, master the content being taught.
Using the case-study of a middle school STEM lesson, participants will learn how game dynamics & powerful storytelling can be applied to existing curricula across grades, subjects, stages of lesson planning & assessment to stimulate students' experiential learning & enhance Student Performance with 100% Student Engagement & Active Learning while nurturing Student Ownership of Learning & Self-Regulation.
5 mins: INTRO – Engagement Theory, Gamification and Game-Based Learning
10 mins: EXAMPLES AND RESOURCES – Storytelling, Badging, Microsoft Excel, Wakelet, Flipgrid, PowerPoint with Recording, Minecraft, Quizziz, Kahoot
5 mins: REFLECTION
All the resources are available in this Wakelet Collection - https://wke.lt/w/s/HrHALu
Kamal Preet is a Lifelong learner & a Middle-School Science Educator from Bangalore, India. As a National Geographic Certified Educator, Kamal is passionate about everything STEM, the Global Goals, Gamification & SEL. She leverages her experience as a usability expert, & a classroom-science teacher to develop easy to implement, minimum experience needed solutions that increase student engagement while ensuring mastery of content in a time bound environment.
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