Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Building Prototypes to Understand Physics — STEAM Hybrid Lab

Times and dates are displayed based on your device's time zone setting.

Explore and create : Playground

This is presentation 2 of 3, at station "Maker Playground Station 3" within the playground "Maker Playground: Focusing on the Next Generation of Maker Activities"; scroll down to see more details.

Other presentations in this group:

Priscila Martínez  
Elizabeth Pinzon  
Viviana Plasencia  

Discover how students can build prototypes to demonstrate how physics works, foster creativity and apply concepts in an easy and fun way. Get to know how technology plays an important role in the development of your maker projects. STEAM hybrid labs help students learn how the world works.

Audience: Teachers, Coaches, Curriculum/district specialists
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: None
Topic: Maker activities & programs
Grade level: 6-12
Subject area: STEM/STEAM
ISTE Standards: For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Additional detail: Student presentation

Proposal summary

Purpose & objective

Students learn Physics, Chemistry and Biology concepts using the Design Thinking Process an applying the engineering design workbook, to follow the steps to develop their prototypes to demonstrate how works in real life.

Through their research, integrating the design thinking and prototyping using Recycled material and apps to create 3D models, animations, videos, digital drawings, and camera. They explain the process, and evaluate their prototypes.

This phase will also make explicit connections to creativity, both describing how these processes foster creative problem-solving, and providing opportunities for rapid creative brainstorms that put theory into practice.

Outline

This presentation will showcase a variety of student projects, allowing you to see how we implement such projects in hybrid learning.

You will see student-generated portfolios, reflections, photos, templates, and notes created using iPads.

You will also be able to explore our web site, providing additional perspectives to some of the activities, examples, and students evidence.

Supporting research

Hewitt, Paul. (2007). Física Conceptual. décima edición. México: Pearson Educación.
Pérez Montiel, Hector. (2014). Física General serie Bachiller. quinta edición. México: Grupo Editorial Patria.
Tippens, Paul E. (2011). Física, Conceptos y Aplicaciones. séptima edición. México. Mc Graw Hill.
COMPLEMENTARIA:
Ávila, R. et al. (2005). Física I Bachillerato. México, Editorial ST.
Lozano, R. y López, J. (2005). Física I. México, Editorial Nueva Imagen.
Wilson, J. Bufa, A. Lou, B. (2007) Física. México, sexta edición. Pearson Educación.
Douglas. G. (2006) Física: principios con aplicaciones. México, sexta edición. Pearson Educación.
Gutiérrez, C. (2009). Física General. México, Mc Graw Hill.
Máximo, A. y Alverlanga, B. (2006). Física General. México, Oxford University Press.
FISICALAB, Recuperado de: https://www.fisicalab.com/
FISICANET, Recuperado de: https://www.fisicanet.com.ar/index.php
KHANACADEMY, Recuperado de: https://es.khanacademy.org/science/physics
Física - Simulaciones PhET, https://phet.colorado.edu/es/simulations/category/physics
Puffin Academy. (2018). Física y Química para secundaria y bachillerato. http://www.fisica-quimica-secundaria-bachillerato.com/
Frendt, Walter. (2017-2018). Apps de Física. http://www.walter-fendt.de/html5/phes/

More [+]

Presenters

Photo
Priscila Martínez, Colegio Los Altos
Photo
Elizabeth Pinzon, Centro Escolar Los Altos
Photo
Viviana Plasencia, Los Altos

People also viewed

Google for Education Playground: Creating an Impact
Implementing Digital Citizenship and Restorative Practices for Positive Behavior Intervention and Support
Jazz Up Your Presentations