This is presentation 1 of 3 at station "STATION 4: StoryTelling to Elevate Students’ Thinking About Their Learning" within the playground "STATION 4: StoryTelling to Elevate Students’ Thinking About Their Learning"; scroll down to see more details.
Other presentations in this group:
No matter what the curricular area, telling the story from the point of view of the item, concept, topic, artifact, historical period or figure being studied brings student learning to life. Participants will go through the process and share what they know in a mini version of the NonFiction Narrative.
• review the concept and power of NonFiction Narratives and how they allow students to express what they have learned from the point of view of object/time/event being studied...as if it was telling its own story, sharing info learned in a storytelling format
• review how storytelling is different from a report
• review how they can help students find story everywhere as they collaborate on getting a curricular story started through shared docs
• collaborate on a list of curricular topics and story ideas
• review templates and resources provided as well as the tools and formats that can be used for these activities
• view student examples
Professional developers, Teachers, Technology coordinators/facilitators
Participant accounts, software and other materials:
Specific tools are not relevant to this project.
We will discuss and practice the process being used and how the process is tool agnostic, and not tied to any program or app.
We will access a shared google doc which can be downloaded, but all activities can be done on any slide show platform participants have available.
For those interested in using video the same holds true..this can be done with whatever video platform available to you and your students.
Creativity in the classroom, including blended and virtual environments, Creative maker activities, Visual storytelling, Video production, Other
For Students:Creative Communicator
- Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
- Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
- Students create original works or responsibly repurpose or remix digital resources into new creations.