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Solve in Time! Equity Edition: Battling Bias

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Dee Lanier

Lanier Learning

Proposal summary

This is presentation 2 of 3 at station "DEI Playground Station 2" within the playground "DEI Playground Station 2"; scroll down to see more details.

Other presentations in this group:

Dee Lanier  

Using a problem-based learning activity, explore how the design-thinking process can help solve problems related to collective bias in education. Participants will define and deconstruct key terms such as dunning-kruger, bandwagon effect, confirmation bias, halo effect, ingroup bias, and choice supportive.


Setup and Instructions first 15 mins:
Participants are broken into small groups of 3 or 4 and asked to put away all devices, with the exception of one person per team. The person with a device is the designated researcher and note taker. Each team will randomly select one of the equity problem cards to identify the problem within their school setting that they will aim to solve.

Each team is instructed to flip over their SOS card and instructed that the SOS (Someone else, Other sources, Search online) serves as a reminder to players to collaborate and use all resources before asking for help. If assistance is still needed from the facilitator, the group can raise their SOS card. Warning! If you use it, you lose it, so use it wisely!

A 30 minute time-limit for completing all steps will be made visible on the projector for players to see. Teams will be directed through the slides and share their responses in the interactive presentation using a tool called, Pear Deck. The final slide requires each team to share their solution on a Flipgrid topic linked in the Slides. Teams are reminded to use their time wisely!
~3 min to identify and define the equity Problem. Relate the identified problem to the school setting, and summarize it in a single sentence.
~4 min to read the selected Research card and have each team member contribute an answer to the question using their personal knowledge and research skills. Summarize thoughts in the space provided.
~4 min to read the selected Understand card and have each team member answer the question using their empathy and compassion skills. Summarize thoughts in the space provided.
~4 min to select a Solve card and have each team member answer the question using imagination and critical thinking skills. Summarize thoughts in the space provided.
~15 min to select a Share card and each team should use their communication and creativity skills to collaboratively share their solution to the problem.

The final 30 mins dedicated to each group sharing their solutions and collectively voting on favorite proposed solutions and offering feedback using Flipgrid. Each team will be encouraged to create a unique hashtag per group to crowd source the further development of their ideas.

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