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Coding With Young Learners

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: La Nouvelle Ballroom, Table 14
Experience live: All-Access Package

Participate and share : Poster

Stephanie Thompson  
Dr. Tammy Seneca  
Lacy Behl  

Coding knowledge helps students better understand the world around them. In this poster session, you will walk away with tools to help even the youngest learners interact with the technologies they use daily and open their eyes to a world of coding.

Audience: Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: none
Topic: Computer science & computational thinking
Grade level: PK-5
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
For Students:
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Proposal summary

Purpose & objective

The purpose of this session is to provide educators with lesson ideas that require students to use critical and creative thinking and digital tools to plan and manage computational thinking.
Objectives:
-Participants will be able to correlate computational thinking projects with the standards-based lessons in a variety of subject areas.
-Participants will be able to correlate technology tools, such as Scratch, Makey Makey Kits, BeeBots, Photons, Sphero, GoMouse, and LegoWeDo kits.
We will show lessons, activities, and their correlation to STEM, Reading, Language Arts, and Social Studies. We will also show evidence of success of the lessons by demonstrating student products, such as...
-Makey-Makey musical instruments programmed with Scratch which focus on 4th grade electricity standards
-BeeBots used to retell children's literature stories.
-Photon used from a high school physics lesson to a Pre-K habitat lesson.
-LegoWeDo to design, build, and code a windmill to use as a writing prompt.
-Lego STEAM kits to build a theme park to support lessons in economics and community helpers.

Supporting research

https://drive.google.com/file/d/1iGQ9p3Lt_rSVufcgDPI2r0fbfPeLpXnR/view?usp=sharing

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Presenters

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Stephanie Thompson, West Baton Rouge Parish Schools
ISTE Certified Educator

Stephanie Thompson is a Technology Facilitator for West Baton Rouge Parish Schools in Louisiana. As an experienced educator, she provides instructional leadership as teachers integrate technology into their classes. Having a Master’s Degree in Curriculum and Instruction, she is equipped to provide teachers with the tools they need to give their students deep learning experiences. She has presented at ISTE, TCEA, FETC, NSBA, LACUE, and other conferences. She is an ISTE certified educator. She is an active member of the technology community in the state of Louisiana and serves as the secretary for the LACUE (ISTE Affiliate) organization.

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Dr. Tammy Seneca, West Baton Rouge Schools
ISTE Certified Educator

Tammy Seneca, Ph.D. is the supervisor of information systems and educational technology for West Baton Rouge Parish Schools in Port Allen, Louisiana. She guides teachers in the successful use of technology as a tool for rigorous and relevant curriculum, and oversees the district’s movement toward 1:1 computing, technology professional development and curriculum development, using a combination of SAMR and Webb’s Depth of Knowledge. Seneca holds a doctorate in educational theory, policy and practice, with a concentration in edtech, from Louisiana State University. She’s an active member of the tech community in the state of Louisiana and serves as a board member and president of the Louisiana Association of Computer Using Educators (LACUE).

Photo
Lacy Behl, West Baton Rouge Parish Schools

Educator and Technology Facilitator

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