Bring Hands-On Coding Back With VEX GO Today! |
Explore and create : Creation lab
Anna Blake
Educators will learn hands-on coding with VEX GO. Participates will hear impactful stories about how VEX GO was easy to use during the pandemic due to cleaning the equipment and the support materials. Participants will get free materials and a chance to look at how to implement VEX GO.
Audience: | Curriculum/district specialists, Teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Windows, Android, iOS Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | www.vexrobotics.com No other accounts are needed. Participants can pre-download VEXcode GO app from the App Store or Android store if they want but it is not required. |
Topic: | Computer science & computational thinking |
Grade level: | PK-5 |
Subject area: | Science, STEM/STEAM |
ISTE Standards: | For Educators: Designer
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Related exhibitors: | VEX Robotics, Inc. |
Participants will learn how to implement VEX GO in a educational setting through verbal and visual presentation.
Participants will receive links to free resources to use in their classroom to incorporate hands on STEM.
Participants will receive lesson plans, and hands on experience from the presenter about the tips and tricks to teaching hands on STEM.
Content and activities: The VEX GO technology will be presented. The audience will participate in the second half of the session working hands on with the VEX GO technology. In the first part of the presentation, the audience will hear stories of how VEX GO saved her CS curriculum. The presenter will show video and pictures of her implementation of VEX GO.
Time: The presentation will take 60 minutes. The first 20 minutes will be visual presentation. 10 minutes will be dedicated for questions and tips and tricks. The remaining 30 minutes will be demonstration and audience participation building and coding with VEX GO.
Process: Device - based activities are so important for engagement. I also will be having a contest and raffling off one of my kits for a teacher to get started in the fall in her / his classroom.
https://www.vexrobotics.com/go
https://www.roboticseducation.org/educational-resources/robotics-curriculum/
https://docs.lib.purdue.edu/jpeer/vol2/iss1/4/
http://repository.bilkent.edu.tr/handle/11693/13203
https://www.jstem.org/jstem/index.php/JSTEM/article/view/1652
Anna teaches over 400 students from kindergarten to 5th grade each year computer science and computational thinking as an Elementary Technology Integrator at the Elizabeth Forward SD. She has presented at both local and international conferences about computational thinking and making over the past 5 years. She also sits on the Duquesne University Alumni Advisory Board and volunteers her time to help pre-service teachers prepare for their time in the classroom. In 2021, Anna received the Carnegie Science Center Award for "Most Inspiring Teacher." In addition to awards, Anna has written an Amazon book, "Capturing Creativity" with her colleague, Melissa Unger.
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