Mexican Akinator: An interesting way to learn about Mexican History
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Colorado Convention Center, Bluebird Ballroom Lobby, Table 19
Presenters








Session description
Purpose & objective
PURPOSE:
The lesson plan for this project requires integration of students so they can be really involved in a crosscurricular project such as this. They will combine their knowledge about History and Computer Science in order to create a game which reinforces what they know about Mexican History characters. Students will do research about the characters feats and use Python and Thunkable to build the game in the Computer Science Lab.
OBJECTIVE:
The aim of this project is to reinforce knowledge in a dynamic, innovative and fun way in order to make students aware of Mexican History characters.
Outline
Observers of the Poster presentation will be presented with evidence of the work during the school year along with the game. Students will present their evidence digitally in video so that the audience can see the process of its elaboration and how the game functions. The time expected for this presentation in short but it will also depend on the question the audience has, and also the time they spend interacting with the Mexican Akinator.
Supporting research
Thunkable
https://thunkable.com/
Python
https://www.python.org/
Session specifications
Leader
- Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
- Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.