Scholastic Esports Engagement: From Finding Your Why to Building a Successful Program
,
Colorado Convention Center, 709/11
Presenters



Session description
Purpose & objective
Upon conclusion of our session, participants will have started their thought process on what their "why" is for eSports. They will also have concrete tips for working with district level people to avoid any type of pushback. Relevant research will be shared for participants to use when questioned why eSports is a needed program at their school. Participants will also gain access to multiple resources to help get them started or help them continue the journey they are on no matter where they are in the process. They will also gain access to some sample lessons created by the coaches as part of their digital design CTE courses. Finally, we will share our recommendations for eSports Leagues and some of the amazing stories of transformation from our students. Access our resources at https://bit.ly/ISTE2024esports
Outline
Introductions
The importance of why and our why/Visioning
The eSports Ecosystem
Challenges faced getting started
Shared Permission Slip
History of eSports at Palm Beach Lakes
Transformation of curriculum into a during the day program
Four year course pathway design
College scholarships
Managing an eSports program and roles for students
Importance of partnerships
Competitions and eSports Leagues
Video compilation sharing student impact (not shared during session, included in online resources)
Q&A
Access our resources at https://bit.ly/ISTE2024esports
Supporting research
Video Games and Learning
Improve visual acuity & attention (Green & Bevelier)
Foster scientific reasoning (Clark; Steinkühler & Duncan; NCR)
Accelerate language learning (Young et. al.)
Increase problem solving skills (Adachi & Willoughby)
Improve digital & print literacy (Gee; Leander; Steinkuehler)
Associated with higher math achievement (Bowers & Berland)
Strongly associated with technology fluency (Hayes)
Sports and Learning
Associated with higher GPA for HS students (Fox et. al.)
Fosters personal growth (Richard & Ares)
Cultivates persistence (Pascarella et. al.)
Increases satisfaction with school (Astin)
Associated with higher degree completion (Ryan)
In addition https://connectedlearning.uci.edu/projects/researching-the-impacts-of-esports-programs-for-youth/ and https://www.nasef.org/research
Access our resources at https://bit.ly/ISTE2024esports
Session specifications
Designer
- Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Creative Communicator
- Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
- Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.