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Robotics Empowerment Tournament for Low-Income Communities

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 29

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Presenters

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ISTE Mentoring Program
Himalaya International School Monterrey
ISTE Mentoring Program at Himalaya International School Monterrey ISTE LIVE Presenter 2022 ISTE LIVE Presenter 2023
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Educational Technology Director
Himalaya International School of Monterrey
@lesquivelv
Educational Technology Director at the Himalaya International School Monterrey. More than 20 years of experience implementing technologies in schools and businesses. 19 years of experience as technology teacher in preschool through high school, Teacher at college in Systems Engineering. Robotics Coach, Apple Teacher, Apple Professional Specialist, Apple IT PRO, Microsoft Office Specialist. Electronic and Instrumental Engineer, Master's degree in Education.LEGO Education Academy Teacher Trainer.
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Himalaya International School Monterrey
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Himalaya International School Monterrey
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Himalaya International School Monterrey
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Himalaya International School Monterrey
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Himalaya International School Monterrey

Session description

Organizing a robotics tournament for children from low-income communities can be a rewarding project that promotes STEM (Science, Technology, Engineering, and Mathematics) education and provides opportunities for skill development. Project organized by 8th grade students from Himalaya International School Monterrey.

Purpose & objective

The purpose of organizing a robotics tournament for children from low-income communities is to provide an inclusive and educational opportunity for these children to engage with robotics and STEM (Science, Technology, Engineering, and Mathematics) fields. This project aims to bridge the educational gap, promote equity, and inspire a love for learning in a fun and interactive way.

Educational Objectives:

a. Introduce STEM Concepts: Introduce fundamental STEM concepts through robotics challenges and activities.

b. Hands-On Learning: Provide hands-on learning experiences that allow children to explore robotics and technology.

c. Develop Coding Skills: Teach basic coding and programming skills to participants using age-appropriate tools.

d. Problem-Solving: Encourage participants to use critical thinking and problem-solving skills to complete robotic challenges.

Inclusivity Objectives:

a. Reach Underserved Communities: Identify and engage children from low-income communities who may have limited access to STEM education.

b. Eliminate Barriers: Remove financial and logistical barriers that may prevent participation, such as providing robotics kits and transportation support.

c. Diverse Participation: Ensure a diverse and inclusive participant pool, including girls and underrepresented minority groups.

Personal Development Objectives:

a. Confidence Building: Create an environment where children gain confidence in their abilities and feel proud of their achievements.

b. Teamwork and Communication: Promote teamwork and effective communication skills among participants.

c. Creative Expression: Encourage creative thinking and innovation in designing and programming robots.

Community Engagement Objectives:

a. Family Involvement: Engage parents and caregivers in the learning process by involving them in the tournament and related activities.

b. Community Partnerships: Collaborate with local organizations, schools, and businesses to support and promote the tournament.

c. Awareness and Inspiration: Raise awareness in the community about the importance of STEM education and inspire future participation.

Fun and Enjoyment Objectives:

a. Create a Positive Experience: Ensure that participants have a positive, enjoyable, and memorable experience during the tournament.

b. Spark Interest: Spark an interest in robotics and STEM fields by making learning engaging and fun.

Recognition and Celebration:

a. Recognize Achievements: Celebrate the accomplishments of participants through awards, certificates, and public recognition.

b. Showcase Talent: Provide a platform for children to showcase their talent and innovation in robotics.

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Outline

-Introducing the team (3 min)
-Preparation of teaching materials and tactics.(5 min)
-Project presentation video(5min)
-Looking for support organizations and sponsors.(5 min)
-Training sessions.(5 min)
-Tournament day.(10 min)
-Impressions of the entire process(5 min)
-Special thanks(5 min)
-Final conclusions questions and answers(5 min)

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Supporting research

https://wro-association.org/
https://robotex.international/robotex-organization/
https://www.firstinspires.org/robotics/frc

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Session specifications

Topic:
Storytelling/multimedia
Grade level:
6-12
Skill level:
Beginner
Audience:
Professional developers, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.