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Game-Changing Playbook: Micro:bits and Artificial Intelligence in Sports

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Colorado Convention Center, Mile High Ballroom 2C

Explore and create: Deep-dive Creation lab
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Presenters

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District STEAM Support Teacher
Coquitlam School District 43
@nic0lecruz
Nicole Cruz is a District EdTech STEAM Coach at the Coquitlam School District . She encourages, mentors and supports educators and learners through professional development workshops and organizing district-wide STEAM, Design Thinking, Computational Thinking, Coding events. She has a Master of Education in Language and Literacy Education from the University of British Columbia

Session description

This hands-on workshop offers innovative ways to bring coding, artificial intelligence and sports together to enhance player experiences through micro:bits. From coding for interactive play to using data collection in training AI models, we’ll solve real-world challenges and reshape the playbook to make sports technology accessible.

Purpose & objective

The presentation’s purpose is to explore the intersection of coding, AI, and sports through the micro:bits in meaningful and ethical ways. As participants gain a deeper understanding of the micro:bits’ functionalities such as coding interactive games and collecting real-time sports data, we will explore possibilities with AI in improving player performance and overall sports experience. We will solve real-world challenges in sports and contribute to positive change through highly engaging learning experiences that fosters creativity, collaboration, and critical thinking. Participants will engage in hands-on activities, design process, and AI analysis activities to create solutions to real-world challenges in sports. Participants will also engage in meaningful dialogues about the ethical considerations and responsible use of technology in sports. The goal is to equip participants with the knowledge and skills to apply their learning in their communities and promote a culture of lifelong learning and digital citizenship.

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Outline

I. Introduction and Alignment to ISTE Standards (5 minutes)
- Brief overview of the objectives and how they align with specific ISTE Standards
- Ice-breaker within table groups to foster a collaborative team environment

II. Exploring the Intersection: Coding, AI, and Sports (10 minutes)
- Presentation of real-world applications
- Slides and interactive poll to gauge familiarity with AI

III. Activity #1: Coding with Micro:bits for Sports (15 minutes)
- Introduction to micro:bits and applications in sports
- Guided coding activity to create a simple interactive game, sharing and troubleshooting as a team

IV. Understanding AI and How It Relates to Sports (10)
- Exploration of AI and possible applications in sports
- Slides and interactive discussions

V. Activity #2: Training an AI System to Enhance Sports Performance Using Micro:Bit Data (20 minutes)
- Using micro:bits’ sensors such as accelerometer, etc.
- Interactive group work to train AI systems using micro:bit data

VI. Activity #3: Designing, Making and Sharing (15 minutes)
- Design thinking process to create solutions collaboratively
- Sharing and providing feedback

VII. Discussion: Ethical Considerations and Digital Citizenship in AI and Sports (10 minutes)
- Importance of ethical aspects and digital citizenship in AI
- Prompts and scenarios to encourage thoughtful conversation

VIII. Wrap Up (5 minutes)
- Summary of key takeaways and action items
- Question and answer

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Supporting research

Ayanwale, M. A., Sanusi, I. T., Adelana, O. P., Aruleba, K. D., & Oyelere, S. S. (2022). Teachers’ readiness and intention to teach artificial intelligence in schools. Computers and Education: Artificial Intelligence, 3, 100099. https://doi.org/10.1016/j.caeai.2022.100099

Baker, R. S. (2021). Artificial intelligence in education: Bringing it all together. Digital education outlook: Pushing the frontiers with AI, blockchain, and robots, 43-54. https://doi.org/10.1787/f54ea644-en

Eguchi, A., Okada, H., & Muto, Y. (2021). Contextualizing AI education for K-12 students to enhance their learning of AI literacy through culturally responsive approaches. KI-Künstliche Intelligenz, 35(2), 153-161.

King, N. S., Peña-Telfer, L., & Earls, S. (2023). “The Work I Do Matters”: Cultivating a STEM Counterspace for Black Girls through Social-Emotional Development and Culturally Sustaining Pedagogies. Education Sciences, 13(7), 754. https://doi.org/10.3390/educsci13070754.

O’Leary, E. S., Shapiro, C., Toma, S., Sayson, H. W., Levis-Fitzgerald, M., Johnson, T., & Sork, V. L. (2020). Creating inclusive classrooms by engaging STEM faculty in culturally responsive teaching workshops. International Journal of STEM education, 7, 1-15. https://doi.org/10.1186/s40594-020-00230-7

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Session specifications

Topic:
Artificial Intelligence
Grade level:
6-12
Skill level:
Beginner
Audience:
Coaches, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Subject area:
Health and physical education, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Coaches:
Collaborator
  • Establish trusting and respectful coaching relationships that encourage educators to explore new instructional strategies.