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Why esports? Beyond the Game

,
Colorado Convention Center, 207

Listen and learn: Edtalk
Recorded Session
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Presenters

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Network Coordinator
Red Clay Consolidated School District
With over two decades of dedicated experience in educational technology, Anthony has been at the forefront of shaping the digital landscape of modern schools and institutions. Anthony has spearheaded transformative projects, leveraging in-depth expertise to ensure optimal performance and future-ready learning environments. His expertise has facilitated seamless technological integrations, enhancing administrative operations and student learning experiences. Passionate and forward-thinking, he continues to champion innovative solutions that drive the future of educational technology.
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Red Clay Consolidated School District
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District Supervisor of Science and CTE
Red Clay Consolidated School District
@redclayscience
With 27 years of experience in education, Brian has held various positions from teacher to high school principal, and currently serves as a district content supervisor. In his current role, he oversees and supports Career and Technical Education and the K-12 Science Curriculum in Delaware’s largest school district. During his 14-year tenure as a high school administrator, Brian spearheaded the enhancement of career programming and fostered an inclusive culture that served a student body with over 30% students with disabilities. He continues to drive the transformation of career education across the district, promoting innovative practices and inclusive learning environments.
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Educator
Alexis I. du Pont High School
@jvarsalona
Jamie has been serving as a Career and Technical Education (CTE) educator for over a decade, continually evolving and enhancing her Digital Communication Technology program to keep pace with the rapidly changing technology landscape. Recently, Jamie has embarked on developing a multi-level Video Game Administration and Esports pathway at the local district level. Beyond her classroom responsibilities, Jamie is a prominent leader in her school and district, spearheading technology education projects and initiatives. She has been instrumental in establishing the Esports Club and creating various opportunities for staff and students to advance their technological proficiency.

Session description

Join us in exploring our school's transformation through technology and Esports. We'll discuss how we've integrated cutting-edge technology, share student experiences, highlight the impact of our Esports Club, and explore our partnership with the Delaware Department of Education to create the first Delaware CTE Esports Pathway.

Purpose & objective

Purpose: To illuminate participants on our school's transformative journey through the integration of Esports and advanced technology, showcasing its multifaceted impact on high school students, especially those from diverse backgrounds.

Objectives:
Broadened Perspective on Esports: Participants will see that Esports transcends gaming, serving as a platform for collaboration, critical thinking, and real-world problem-solving in an educational setting.

Real-life Testimonials: Participants will grasp the tangible, transformative effects on students, particularly from diverse backgrounds, by engaging with their personal stories and experiences.

Replicability: Equipped with actionable insights from our journey, participants will feel empowered to contemplate or initiate similar endeavors in their institutions.

Educational Challenge: Overcoming traditional academic confines to create an inclusive, engaging learning environment that resonates with today's digital-native students, especially those from diverse backgrounds.

Technology Intervention: Adopting advanced Esports platforms and contemporary tech tools synergizes learning with gameplay.

Evidence of Success: We'll present a dual-faceted evidence framework:
Qualitative Evidence: Personal stories from educators and students on the transformation they've witnessed and experienced.

Quantitative Evidence: Metrics such as heightened student engagement rates, improved academic outcomes, and increased participation levels from traditionally underrepresented student groups post the Esports and tech intervention.

Conclusively, this presentation seeks to shed light on the transformative potential of Esports in the realm of education, providing stakeholders with both the inspiration and information to pioneer similar changes within their educational ecosystems.

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Outline

1. Introduction (5 minutes)
Overview of the transformative role of Esports in education.
Briefly introduce the speakers and highlight the segments of the EdTalk.

2. Laying the Foundations: Building the Esports Infrastructure (Tony) (10 minutes)
Delve into the vision behind designing a state-of-the-art Esport arena and educational space.
Explore the challenges faced during the design process of a cutting-edge esports arena and educational space.
Highlight the triumphs achieved in creating a modern Esport arena and educational space.

3. The Heartbeat: Profiling Our Student Body (Jamie) (20 minutes)
Analyze the unique demographic challenges and characteristics of the school.
Explore the integration of the Esports Club into the curriculum and its broader implications for student engagement.
Examine the academic integration of the local pathway and video Game Administration.
Assess the impact on the school community

4. Trailblazing the Esports Educational Pathway (Brian) (5 minutes)
Present the audit findings that led to the Esports Pathway and highlight the career opportunities in the Esports industry.
Discuss in detail the pioneering collaboration with the Delaware DOE, including the challenges faced and the triumphs celebrated

6. Student Panel and Q&A (20 minutes)
Student testimonials, sharing stories of finding their community within the Esport space
Students share authentic experiences while enrolled in the Club and Class and how it has impacted their lives.
Engage with the audience, fielding questions, sharing additional insights, and fostering a lively discussion on the broader implications and potential of Esports in the educational landscape.

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Supporting research

Summary of our district’s internal CTE Audit, with a recommendation to evolve the existing eSports afterschool club to a 3-year CTE Pathway.
Anderson, C.A., Tsaasan, A.M., Reitman, J., Lee, J.S., Wu, M., Steele, H., Turner, T., & Steinkuehler, C. (2018). Understanding Esports as a STEM Career Ready Curriculum in the Wild. In the IEEE Proceedings of VS-Games (pp. 224-230)

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Session specifications

Topic:
Esports
Grade level:
6-12
Skill level:
Beginner
Audience:
Principals/head teachers, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Education Leaders:
Equity and Citizenship Advocate
  • Ensure all students have access to the technology and connectivity necessary to participate in authentic and engaging learning opportunities.
Visionary Planner
  • Share lessons learned, best practices, challenges and the impact of learning with technology with other education leaders who want to learn from this work.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.