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Equals, Let's Make a Difference: Video Game Against Bullying and School Discrimination

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 25

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Presenters

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Mtro. En Mecatronia y Mtro. en TE
Instituto Cumbres Durango
@fer_maker
Emprendedor, apasionado por la electrónica, programación, robótica y movimientos disruptivos como: la cultura Maker y Edtech. Me gusta desarrollar proyectos que involucren tecnologías creativas y metodologías de enseñanza activas como STEM, STEAM, ABP y ABR, siendo su principal objetivo, beneficiar de alguna manera a la sociedad y al medio ambiente. Mi principal misión, compartir mis conocimientos y experiencia con niños, jóvenes y adultos interesados en aprender y aplicar lo aprendido en beneficio del planeta. Así como nunca dejar de aprender y buscar nuevos retos en la vida.
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Instituto Cumbres Durango
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Instituto Cumbres Durango
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Instituto Cumbres Durango
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Instituto Cumbres Durango
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Instituto Cumbres Durango

Session description

We'll share the design and coding behind a video game with social purposes that responds specifically to goal #10 of the 17 UN SDGs. Developed on the free-to-use Scratch platform, this creation seeks to eradicate bullying and school discrimination from an early age.

Purpose & objective

We want to share with the entire educational community attending the ISTE conference the experience of the students and the teacher in developing the video game, the relevance of the topic in question, the impact and reflection generated in children and young people playing and interacting with the situations raised.
It also provides tips and advice for developing video games on the Scratch free access platform and online tools for the creation of avatars and characters, as well as some examples of how to relate the 17 UN SDGs in the creation of projects or academic activities that seek to solve any of the problems of global interest.
The link to access the video game is also available to anyone, as well as the programming code for consultation.

Specifically, at the end of the presentation, attendees interested in our proposal will be able to:
1. relate any of the 17 SDGs in the implementation of some academic activity following the methodology of design thinking or problem and challenge based learning.
2. Know the structure and development sequence to create and program a video game for educational purposes.
3. To learn how to use Scratch and free avatar creation tools that can be integrated into various school activities.

It is worth mentioning that this proposal has been awarded nationally and internationally thanks to the objective it pursues and the creativity and originality in the design and structure.

For more information, click on the following link:

https://sites.google.com/view/equalsletsmmakeadifference/inicio

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Outline

Structure of the presentation:

1. Welcome and relevance of the issue being addressed - 3 minutes
2. What are the 17 UN SDGs, and why did we choose #10? - 3 minutes
3. Videogames and their influence on children and young people - 3 minutes
4. Our proposal, an educational videogame with social purposes - 5 minutes
5. Design thinking as a basis for developing the game - 5 minutes
6. Stages of construction of the video game - 5 minutes
7. Coding and integration of elements - 5 minutes
8. Tests, improvements and final result - 3 minutes
9. Reflection and conclusions - 3 minutes
10. Tips, suggestions and answering questions - 5 minutes

Estimated time of the presentation - 40 to 45 minutes.

From point 3, attendees will be in constant interaction with the video game, through their mobile device, as well as tools such as padlet, mentimeter and Miro to contribute ideas and propose new challenges., attendees will be in constant interaction with the video game, through their mobile device, as well as tools such as padlet, mentimeter and Miro to contribute ideas and propose new challenges.

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Supporting research

1. https://www.un.org/sustainabledevelopment/es/inequality/
2. https://www.unicef.es/acoso-escolar-bullying#entiende
3.https://www3.paho.org/relacsis/index.php/es/foros-relacsis/foro-becker-fci-oms/61-foros/consultas-becker/883-foro-becker-acoso-escolar-bullying#:~:text=De%20acuerdo%20a%20la%20definici%C3%B3n,a%20un%20alumno%20sus%20compa%C3%B1eros.
4. https://www.unicef.org/dominicanrepublic/informes/bullying-en-el-ambiente-escolar#:~:text=El%20acoso%20escolar%20o%20bullying,edad%2C%20etnia%20o%20nivel%20socioecon%C3%B3mico.
5. https://www.humanium.org/es/violencia-fisica-y-virtual-bullying-en-las-escuelas-un-problema-mundial-que-hay-que-abordar/

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Session specifications

Topic:
Equity and inclusion
Grade level:
6-12
Skill level:
Beginner
Audience:
Coaches, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Scratch - https://scratch.mit.edu/
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.