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Participants will experience and learn effective and creative applications of physical computing and computer science to create STEAM projects with microcontrollers, wearable electronics, and physical computing devices
Participants will use the design process to explore how physical computing promotes learning paths for diverse learners and integration of digital and STEAM education projects
Participants will learn how to create projects that make cultural, storytelling, and community connections that are relevant, applicable, and feasible
Introduction: (5 min) Presenters will introduce themselves and topic of the presentation
Grounding and Exploration: (10 min) Participants will learn and explore the way ISTE, K12CS frameworks, CCSS standards practices, and STEAM education interconnect and require the use of instructional technology to promote Computational thinking and 21st-century skills
Application: (70 min) Participants will participate in two different ways to engage learners in wearable electronics and physical computing. One activity will leverage the micro:bit and the other activity will use the creative coding app OctoStudio. Presenters will provide participants with devices and materials for their projects. Participants will work in collaborative partner groups to connect and code microcontrollers which will connect and control electronic devices. Presenters will follow an I do, You do, We do lesson flow to allow differentiation of capacity in attendees and to ensure everyone learns. The goal of each project will be to build confidence in working with electronics, to spark creativity, and to make connections to topics like storytelling.
Conclusion/reflections: (10 min) Presenters will ensure enough time to have an open discussion to discuss the attendees' experiences after working with physical computing devices. Presenters will share multiple resources and ways attendees can continue experimenting and promoting creativity and STEAM projects via physical computing integrations.
Physical Computing and its Scope
https://www.ceeol.com/search/article-detail?id=171588
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future https://dl.acm.org/doi/abs/10.1145/2485760.2485786
Microbit Educational Foundation Research https://microbit.org/impact/research/
Combined Effects of Block-Based Programming and Physical Computing on Primary Students' Computational Thinking Skills https://www.frontiersin.org/articles/10.3389/fpsyg.2022.875382/full
Computational Thinking Education in K–12 Artificial Intelligence Literacy and Physical Computing https://direct.mit.edu/books/oa-edited-volume/chapter-pdf/2081011/c009800_9780262368971.pdf