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Participants will understand how to (1) use creativity and hands-on activities to expose students to STEM and Coding, (2) incorporate career-related project-based learning in the classroom, and (3) facilitate design thinking, computational thinking, and problem-solving into classroom instruction.
Participants will receive ready to use hands-on activities that include lesson plans and
Session activities will include the following:
Introduction/Session Goals - (5 minutes)
Icebreaking (8 minutes)
What is STEM and Coding (Think Pair Share - 5 minutes)
Hands-On STEM and Coding (Station Rotation Hands-on Activities; Device based activities; Peer to Peer Interactions -30 minutes)
(Micro: bit and robot coding; paper circuits; flashlight challenge; tower challenge;)
(I will provide the robots and micro: bits)
Classroom Implementation- Participants Collaborate to Best Practices (5 minutes)
Question and Answers/Door Prizes (5 minutes)
Closing (2 minutes
Based on research and trends, some of the most common skills needed and which have not changed much over the past 30 years are collaboration, communication, critical thinking, and problem-solving.
To provide opportunities for the development of these skills and promote creativity, students would benefit from learning experiences related to STEM topics, project-based learning (PBL), and opportunities to explore their community through experiences like place-based learning.
McKinsey reported that by the year 2030, nearly 40% of the jobs that currently exist will be obsolete.
STEM curriculum or STEM-related activities added into the classroom help students develop many of the skills that will benefit them in the future.
Resource: “5 Ideas for Preparing Students for the Future” By Rachelle Dene Poth
Related exhibitors: | Traxart Toys, Destination Knowledge |