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Ignite the Classroom Fire with Hands-on STEM and Coding

,
Colorado Convention Center, Bluebird Ballroom Lobby, Table 5

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Presenters

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Middle Grades Manager
Shelby County Schools
@MCSmith_1991
@MonicaCollierSmith
I have been an educator for Shelby County Schools for 28 years. I have served as a teacher, mentor, instructional facilitator, assistant principal, and principal. I now serve as a district manager in the Central Office, developing programs and training teachers to integrate STEM, Coding, and Robotics into their instruction. I am Amazon Future Engineer Teacher Ambassador.

Session description

Are you tired of doing STEM and Coding the same old way? Experience how we motivate and energize student learning in middle schools with project-based learning, essential experiences, middle school certifications, competitions, and partnership pop-ins.

Purpose & objective

Participants will understand how to (1) use creativity and hands-on activities to expose students to STEM and Coding, (2) incorporate career-related project-based learning in the classroom, and (3) facilitate design thinking, computational thinking, and problem-solving into classroom instruction.

Participants will receive ready to use hands-on activities that include lesson plans and

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Outline

Session activities will include the following:

Introduction/Session Goals - (5 minutes)

Icebreaking (8 minutes)

What is STEM and Coding (Think Pair Share - 5 minutes)

Hands-On STEM and Coding (Station Rotation Hands-on Activities; Device based activities; Peer to Peer Interactions -30 minutes)
(Micro: bit and robot coding; paper circuits; flashlight challenge; tower challenge;)
(I will provide the robots and micro: bits)

Classroom Implementation- Participants Collaborate to Best Practices (5 minutes)

Question and Answers/Door Prizes (5 minutes)

Closing (2 minutes

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Supporting research

Based on research and trends, some of the most common skills needed and which have not changed much over the past 30 years are collaboration, communication, critical thinking, and problem-solving.

To provide opportunities for the development of these skills and promote creativity, students would benefit from learning experiences related to STEM topics, project-based learning (PBL), and opportunities to explore their community through experiences like place-based learning.

McKinsey reported that by the year 2030, nearly 40% of the jobs that currently exist will be obsolete.

STEM curriculum or STEM-related activities added into the classroom help students develop many of the skills that will benefit them in the future. 
Resource: “5 Ideas for Preparing Students for the Future” By Rachelle Dene Poth 

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
6-8
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials:
Laptop, tablet or ipad
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Collaborator
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Related exhibitors:
Traxart Toys,
Destination Knowledge