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The goal of the presentation is to show participants what is possible with game engine tools like Unreal Engine. My regular group of students who worked passionately where able to create a fully functional games without a regular school environment. This was an engaging, rewarding and challenging authentic taks which can be replicated in any school environment. Evidence of success see the game live! https://store.steampowered.com/app/2486400/Lil_Johnny_Goes_Home/
SLIDE SHOW: https://docs.google.com/presentation/d/1nsxD2--oTPxDiKXS47WacY-WzwekfvwqhVRFv25pdPY/edit?usp=sharing
It is setup as a presentation laying out the process and work which was involved. It includes several video, screenshots and examples of student work. The final product will be briefly showcased, but more importantly participants will get a glipse of what was required to take on such a large task. Throughout the year, the students have engaged in countless hours of brainstorming, designing, programming, and testing to ensure a high-quality gaming experience for players. Their relentless pursuit of excellence has resulted in an immersive and entertaining gameplay experience, featuring stunning visuals, captivating levels, and challenging gameplay across the 18 meticulously crafted levels.
https://slejournal.springeropen.com/articles/10.1186/s40561-022-00188-9
https://stemeducationjournal.springeropen.com/articles/10.1186/s40594-023-00424-9
https://today.tamu.edu/2021/09/06/5-reasons-video-games-should-be-more-widely-used-in-school/