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Thinking Computationally About Early Childhood Research Projects

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 11

Participate and share: Poster
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Presenters

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Director of Academic Technology
Carroll School
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Innovation Advisor
Capstone
@mrskalthoff
As an educator, Angie has worn many hats! Visit bit.ly/angiekalthoff or Twitter @mrskalthoff to learn more!

Session description

Animal research projects are a common staple in elementary classrooms. In this session, I'll share edtech tools I use in research projects and align each step of the way to how students engage with computational thinking.

Purpose & objective

Participants will be able to discuss Computational Thinking (CT),
Participants will understand how it can be applied to a teacher’s daily life
Participants will see what it could look like in the classroom.
Participants will make connections between CT & their own lives/academic subjects.
Participants will get hands-on with PG for research and a KIBO Robot to experience CT in the context of early childhood robotics.

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Outline

Proposing a poster session. We will have a large poster with the ability to point to certain areas to describe differet projects and tools.

2-3 minute opening story to set the stage.

Smaller 3-4 minute examples of

How this is applied in classrooms with student examples and images.

A section on the different tools we used and what we learned in the process

A section on what computational thinking is and how it could look in an elementary classroom.

A section on research and where they can go to learn more.

We will do peer to peer interactions and ask questions to engage in conversations so that the learning is both ways.

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Supporting research

- dr. marina umashic bers and her books coding as a playground, blocks to robotics
-devtech research group out of Boston College
- Early childhood professional development chapter on EdTech
- Lifelong kindergarten by Mitch Resnick
- CSTA blog series on PTD by Angie and Amanda Strawhacker
- STEAM book by Amanda Sullivan on encouraging girls in STEM

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
PK-5
Skill level:
Beginner
Audience:
Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Computer science, Language arts
ISTE Standards:
For Students:
Computational Thinker
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
Creative Communicator
  • Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session