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Want to combine joy and deep learning? Ask students to create animation!

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Colorado Convention Center, Bluebird Ballroom 3DE

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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
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Presenters

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Editor, Creative Educator
Tech4Learning, Inc
@CreativeEduc8r
@CreativeEduc8r
Melinda is the Editor of Creative Educator magazine and the Deputy Director of the Constructivist Consortium. Melinda is also one of the founders of Tech4Learning. For the past 20 years, Melinda has led workshops at schools around the world and made hundreds of presentations at education conferences, such as ASCD and ISTE, on the topics of creativity, project-based learning, and open-ended technologies. She has been a featured speaker or keynote at MACUL, VSTE, MICCA, and ISTE.

Session description

Creating beautiful animations is the result of applying mathematical and artistic ideas like patterning and repetition, line, balance, perspective, and such. Students deepen content understanding, develop powerful communication skills, and just generally engage in joyful learning when they are the ones creating, not just watching, the animations.

Purpose & objective

Animation is a powerful way to connect students more deeply with the content they are learning. The popularity of animation, combined with its highly visual nature, appeals to students who don't respond to more traditional forms of school. Many teachers are reluctant to use animation in the classroom due to time constraints, yet we realize that students store knowledge in linguistic and visual form.

Objectives

1. Understand how animation can benefit learners through deeper understanding, increased motivation, and enhanced communication skills.
2. See how animation can be deployed in a range of subjects and grade levels for effective learning.
3. Learn the process for introducing, managing, designing, and building animations so they can support and coach learners effectively.
4. Become familiar with tools and resources for further growth and development with student-created animation.

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Outline

Introduce self and establish foundations (2 minutes)
Answer why animation? (5 minutes)
Share examples of powerful animated stories and curriculum projects (10 min)
Discuss the process, supports, and tools students need to manage and build animations (10 minutes)
Share resources and key takeaways (3 minutes)

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Supporting research

Bull, G., and Bell, L. (July 2008). Lights, camera, learning! Learning & Leading with Technology, 36 (8), 30-31.

Iding, M.K. (2000). “Is seeing believing? Features of effective multimedia for learning science.” International Journal of Instructional Media, 27(4), 403.

Marzano, R.J., Pickering, D.J. & Pollock, J.E. (2001). Classroom Instruction that Works: Research-based Strategies for Increasing Student Achievement. Alexandria, VA: Association for Supervision and Curriculum Development.

Mayer, R., and Moreno, R. (2002). Animation as an aid to multimedia learning. Educational Psychology Review, 14(1), 87-99.

National Committee on Science Education Standards and Assessment, National Research Council. (1995) National Science Education Standards. Washington, DC: National Academy Press.

Patsiomitou, S. (2008). The development of students geometrical thinking through transformational processes and interaction techniques in a dynamic geometry environment. Issues in Informing Science and Information Technology, 5, 353-393.

Roschelle, J.M., Pea, R.D., Hoadley, C.M., Gordon, D.N., and Means, B.M. (2000). Changing how and what children learn in school with computer-based technologies. Children and Computer Technology, 10(2), 76-101.

Sedig, K. and Liang, H.N. (2006). Interactivity of visual mathematical representations: Factors affecting learning and cognitive processes. Journal of Interactive Learning Research, 17(2), 179-212.

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Session specifications

Topic:
Creativity & curation tools
Grade level:
PK-12
Skill level:
Intermediate
Audience:
Library media specialists, Teachers
Attendee devices:
Devices not needed
Participant accounts, software and other materials:
none required, this is a session on why and how to use animation, not how to use a particular too.
Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session