Coding Connections: Enhancing Cross Curricular Learning Through Computer Science
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Colorado Convention Center, Bluebird Ballroom Lobby, Table 26
Presenters

Session description
Purpose & objective
Not all students get exposure to coding content, adding cross curricular coding experiences ensure all students gain access to 21st century skills while also increasing student engagement in subject areas, such as, math, science, and ELA.
We'll be utilizing Skill Struck's K-12 computer science curriculum and platform to explore ways to integrate coding into multiple subject areas.
Through a mixture of direct instruction and collaborative learning, educators will explore cross curricular lesson plans that involve coding material. Educators will engage in a coding environment that will explore both block-based and text-based HTML. Their evidence of success will come from auto-graded material, notifying them of successful code and also providing them with feedback and hints to improve their learning.
Outline
5-10 Minute Ice Breaker Activity: Unplugged Coding Activity: Find your "Tag" Partner. Attendees will be provided with unplugged HTML tags, they'll find the opening/closing tag and discuss what the tags mean.
5 Minutes: Introduction of Self & Skill Struck
10 Minute Discussion: Speed Dating, Attendees will line up in two lines and discuss why it's important to integrate computer science into multiple subject areas.
30 Minutes: Attendees will engage in device-based activities. They'll utilize the Skill Struck platform to explore cross curricular computer science activities by engaging in a variety of code challenges.
Supporting research
Skill Struck's curriculum was designed using Universal Design for Learning.
Session specifications
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Empowered Learner
- Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- Students develop, test and refine prototypes as part of a cyclical design process.