Event Information
Metodología de lluvia de ideas:
Topic and Audience
Session Topic (Choose 2 Topics):
General Information
Title (12) From Hogwarts to Narnia: a VR Tour of Your Favorite Books.
Description (50) A fifth grader can be expected to teach something to a kindergarten student, but can a six-year-old show a twelve-year-old something new? In a collaborative world it is possible, in this case working with CoSpaces app.
Reimagining Learning and the Classroom We think a classroom as a place where “grownups” teach or mediate knowledge to students, but what if kids had the opportunity to teach kids? Would the learning process be different?
This is proof that collaborative work is efficient while also showing the creativity that develops a reading brain.
Diversity, Equity, and Inclusion Being a project in which groups of different ages participate in a Latin Elementary School, it gives the opportunity to interchange and consider the opinions of children who have different stories and ideas and to take them all into account because they are valuable and enrich the project.
ISTE Standards 1. 1.1 Empowered Learner
Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.
1.1.b Students build networks and customize their learning environments in ways that support the learning process.
2. 1.6 Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.
1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
3. 2.4 Collaborator
Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems.
2.4.b Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
ISTE Standards Addressed 1.1 Empowered Learner
In this project children make decisions about where to start, what the final product will be and what technological tools will get them there. The older girls will help solve the questions of the younger ones and vice versa, taking into account the motto "children understand each other better", creating bonds that otherwise would be almost impossible to achieve because of their age gap.
1.6 Creative Communicator
Following the autonomy line, the team of students, made up of sixth grade girls and boys and girls from preschool, will choose the platform on which they will work to create and code the different worlds of the stories they have chosen to help them communicate their findings.
2.4 Collaborator
The teacher's role is to accompany students as they learn the CoSpaces app, the program chosen to create a virtual reality world. Working as a team, students and educator will resolve doubts through research and work with experts.
Summary
Purpose and Objectives As a project in which sixth grade girls collaborate with preschoolers, bonds are created that would be difficult to achieve with an adult, recognizing that teaching is not only linear from big to small, but that six-year-olds have many things that twelve-year-olds can learn from them.
They will learn to use technology and program an app to bring the world of books and stories to life.
The purpose of this project is to create virtual worlds of their favorite stories, giving spectators a glimpse of their imagination by “stepping into the book”.
Students will understand that they are able to create different realities through technology, while learning new and different technologies, apps, and coding.
They will also see the advantages and importance of teamwork and what we can learn from others, regardless the age.
Among children, an environment is created where they themselves are responsible for their learning, they get to communicate with adults as well as with their peers to create an immersive experience of the different stories we know.
The teacher will share her innovative practices during her everyday lessons. As well as the process of the project, the ups and downs, what worked out and what didn´t, and what changes were necessary for this to be a success.
During this session, attendees will be able to step into the virtual world preschool kids have created and live inside a book.
The best way to expose this project is a poster, where the mixed-age group of students and teacher will explain the process they worked on.
Introduction (1 minute): Explaining that books can transport you to different worlds, quite literally.
Hands on demonstration (5 minutes): Through virtual reality, participants will be able to step into a world made by preschoolers with the help of sixth grade girls.
Importance of reading (2 minutes): Literature has a lot of benefits in the reader´s life: fights insomnia, exercises memory, elevates empathy and makes the train of thoughts more complex, what we worked on most was CREATIVITY, helping children to think outside the box and learn different ways of problem solving, as well as team work.
Questions (1minute)
Attendees will have access to the teacher's planning as well as the project schedule to analyze and review if it is replicable for their classroom. As well as the evaluation instruments which will show the development of the skills to be developed including a Socratic wheel in which the students achieve a process of metacognition by becoming aware of their skills before and after the project, which increases their self-perception of their abilities.
They will be able to access a web page with evidence of the whole project process which facilitates its implementation.
https://www.evirtualplus.com/tendencias-educativas-2023/
https://revistacolegio.com/la-realidad-virtual-cambia-el-futuro-de-la-educacion/
https://neuro-class.com/creatividad-el-rol-de-nuestro-cerebro-en-este-proceso/#:~:text=El%20proceso%20creativo%20tiene%20implicaciones,activa%20es%20el%20c%C3%B3rtex%20prefrontal.