Menu
Purpose
This presentation increases knowledge of both the framework of Universal Design for Learning, accessibility design strategies, as well as the use of digital escape rooms as a learning activity. Universal Design for Learning has several guidelines that have been rigorously tested across many different learning environments (supported primarily by CAST). Findings consistently have shown that application of these guidelines during the instructional design process help educators think more deeply about how to serve each of their learners. The resulting flexibility of the learning environment has also been shown to improve learning outcomes. Accessibility design strategies aligned with the Web Content Accessibility Guidelines (WCAG) establish an additional layer of consideration that bolster the user experience for the broadest range of professionals, even those using assistive technologies. Digital escape rooms have been integrated into classrooms across the globe. Some are purchased, for example through BreakoutEDU, and others are designed by educators using free and accessible tools. Students (and educators) who have competed in a digital escape room have been highly and creatively engaged, improved collaboration and effective communication skills, and have learned content more deeply while also applying critical thinking skills.
Objectives:
During this session, participants will know and be able to apply basic UDL concepts to their classrooms. They will also leave being able to describe what it was like to participate in a digital escape room, the potential ways to integrate this type of activity into the classroom, and have ideas for how they could create their own digital escape room.
Introductions (opportunity to meet ISTE Community Leaders from across the globe and hear about how we collaborated to make this experience for others) - 5 minutes
Why UDL? - 5 minutes
Overview of a Digital Escape Room - 5 minutes
Play the Digital Escape Room in teams - 30 minutes
Debrief and reflections about how to integrate what was learned back at your school / district - 10 minutes
Wrap up: Information about where to access resources (how to create your own digital escape room, tools for UDL, etc.) - 5 minutes
Dive into UDL: 2nd Edition by Luis Perez and Kendra Grant: https://my.iste.org/s/store?_ga=2.112541447.2034149879.1664138508-750866617.1657495190#/store/browse/detail/a1w1U000004yxCnQAI
CAST: https://www.cast.org/