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Building Inclusive Professional Learning with Accessible Digital Escape Rooms

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Colorado Convention Center, Bluebird Ballroom 3DE

Participate and share: Interactive session
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Presenters

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District Instructional Coach
ISTE Certified Educator
Cammie Kannekens is a 20-year veteran high school teacher turned District Instructional Coach in a rural school district in southern Alberta. She has a master's degree in Educational Leadership and among other edtech certifications, is a Google Certified Innovator, Trainer and Coach, ISTE Community Leader and a Microsoft Innovative Educator Expert (MIEE) and Master Trainer. She works on providing learning experiences across great distances for both students and teachers by introducing them to pedagogy and digital tools that help them connect and build relationships, and amplify community-based projects. She is also a proud edtech consultant for Canada’s Logics Academy.
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Director of Coaching
Great Schools Partnership
@amanda_d_nguyen
@Amanda Nguyen
ISTE Certified Educator
Amanda Nguyen is the Conference Co-Chair for ACTEM (Maine’s ISTE Affiliate). She supports programming and partnerships that create opportunities for learners to thrive in innovative and career-focused pathways. She is a former high school math/science teacher and administrator. She has created and implemented several professional learning and teacher leadership programs for educators. She earned her B.A. from Bowdoin College and M.Ed. focused on Technology, Innovation, and Education from the Harvard Graduate School of Education. She is the 2021 ACTEM ACHIEVE award winner (the Making IT Happen award from Maine) an ISTE 20 to Watch awardee, and ISTE Community Leader.
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Program Manager
Iowa’s UCEDD
@MaggieP_AT
Maggie's passion in education resides in creating engaging and accessible learning opportunities for all learners. For over a decade, she has worked with teachers, students, administrators, para-professionals, families, and community partners to build a common understanding of how creating engaging and accessible learning for ALL is possible. As a district AEM Coordinator she collaborated across district initiatives to support inclusive teaching and learning structures. Maggie served as a digital learning consultant helping districts bridge the gap between instructional and assistive technologies in their teaching and learning practices.
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Technology & Digital Design Coordinator
St. Catherine's Moorlands School
@gret
@gretsandler
ISTE Certified Educator
Greta Sandler is a Technology and Digital Design Coordinator from Buenos Aires, Argentina. She is a 2023 ISTE "20 to Watch" winner, passionate about creating safe learning environments. She believes students should have a voice and choice in their education and that social-emotional well-being is essential for learning. Greta is an ISTE Certified Educator and a Google Certified Trainer. She advocates for student-centered classrooms and project-based learning, aligning projects with the SDGs to empower students to become agents of change. As an ISTE Community Leader, Greta enjoys working alongside educators worldwide, exchanging ideas, and empowering teachers everywhere to elevate their practice.

Session description

Put your Universal Design for Learning (UDL) skills to the test during a Digital Escape Room. The challenges are designed using accessibility strategies to meet everyone where they are on their UDL journey. Discover the UDL concepts as you work and have resources you can use back at your school.

Purpose & objective

Purpose
This presentation increases knowledge of both the framework of Universal Design for Learning, accessibility design strategies, as well as the use of digital escape rooms as a learning activity. Universal Design for Learning has several guidelines that have been rigorously tested across many different learning environments (supported primarily by CAST). Findings consistently have shown that application of these guidelines during the instructional design process help educators think more deeply about how to serve each of their learners. The resulting flexibility of the learning environment has also been shown to improve learning outcomes. Accessibility design strategies aligned with the Web Content Accessibility Guidelines (WCAG) establish an additional layer of consideration that bolster the user experience for the broadest range of professionals, even those using assistive technologies. Digital escape rooms have been integrated into classrooms across the globe. Some are purchased, for example through BreakoutEDU, and others are designed by educators using free and accessible tools. Students (and educators) who have competed in a digital escape room have been highly and creatively engaged, improved collaboration and effective communication skills, and have learned content more deeply while also applying critical thinking skills.

Objectives:
During this session, participants will know and be able to apply basic UDL concepts to their classrooms. They will also leave being able to describe what it was like to participate in a digital escape room, the potential ways to integrate this type of activity into the classroom, and have ideas for how they could create their own digital escape room.

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Outline

Introductions (opportunity to meet ISTE Community Leaders from across the globe and hear about how we collaborated to make this experience for others) - 5 minutes
Why UDL? - 5 minutes
Overview of a Digital Escape Room - 5 minutes
Play the Digital Escape Room in teams - 30 minutes
Debrief and reflections about how to integrate what was learned back at your school / district - 10 minutes
Wrap up: Information about where to access resources (how to create your own digital escape room, tools for UDL, etc.) - 5 minutes

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Supporting research

Dive into UDL: 2nd Edition by Luis Perez and Kendra Grant: https://my.iste.org/s/store?_ga=2.112541447.2034149879.1664138508-750866617.1657495190#/store/browse/detail/a1w1U000004yxCnQAI

CAST: https://www.cast.org/

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Session specifications

Topic:
Universal Design for Learning/differentiated learning
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
We will use a Google Site and some Google Docs. While these are technically accessible on smartphones and tablets, last year's participants had a hard time to navigate on smaller screens. Laptops are recommended.
ISTE Standards:
For Educators:
Collaborator
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.