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Student Leadership for school wide Digital Citizen in the age of AI
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Colorado Convention Center, Bluebird Ballroom Lobby, Table 37
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Presenters


Social Justice STEAM Educator and Leadership advisor -
Leveraging technology to allow students to showcase their 21st-century skills.
Session description
Easy to implement strategies to leverage ASB / leadership clubs in order to allow students to become agents of change and leverage digital tools and AI in order to create a schoolwide digital citizen campaign incorporating how to leverage AI, and
Purpose & objective
* School Leaders will be able to engage their peers in various activities surrounding digital citizenship
*School leaders will learn best practices from students - on planning and executing a digital citizenship event at their school
* School leaders will have easy-to-use strategies for integrating AI in an ethical and appropriate way
Outline
* Students will showcase their efforts school-wide
*Advisor will go over the strategic plan to bring this to any school setting
* Advisor and students will provide easy-to-use strategies for any grade level to integrate digital citizenship
Supporting research
Common sense media
ISTE standards
Digital Citizenship compentencies
Session specifications
Topic:
Digital citizenship
Grade level:
9-12
Skill level:
Beginner
Audience:
Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Lap Top
ISTE Standards:
For Education Leaders:
Equity and Citizenship Advocate
Empowered Learner
Equity and Citizenship Advocate
- Cultivate responsible online behavior, including the safe, ethical and legal use of technology.
Empowered Learner
- Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.