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Learning french with AR! A new experience for french students

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 25

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Presenters

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Cumbres Lomas mexico city
French professor for middle and high school. Bachelor degree: international relations Masters degree: MBA employee´s management

Session description

The students will answer and advance in their lessons through the app, at the end of each lesson the game will unlock new characters. which the children must search and catch (using a preloaded map (school facilities, camps, parks, etc.). Each child will have their own profile and avatar

Purpose & objective

Participants will be able of learning french from a completely different platform, they will learn and have fun at the same time. Solve french exercices (different levels, previous registration), puzzles, questions and unlock new clues to get characters hiden nearby with the aid of AR and QR.

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Outline

Our students will present the creation and development of the idea from the drawings (first steps) to the outcome and display the full outcome of the product. They will invite 5 people of the audience to participate and experience the fun.

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Supporting research

Completely new project, will be presented at the ISTE 24 (if selected).

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Session specifications

Topic:
AR/VR/XR
Grade level:
6-12
Skill level:
Beginner
Audience:
Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices required
Attendee device specification:
Smartphone: iOS, Windows
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
After further consideration we realize that it would be better to use minecraft to create our world and developp our idea. The user will be able to move around our creation and interact with characters that will teach lessons. create quests and collect prices in order to progress in your french. Magicians, dragons and enchanted forests will be part of your journey!
Subject area:
Performing/visual arts, World languages
ISTE Standards:
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.