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Setting the Dial: Agile Lesson Design Through Blended Learning

,
Colorado Convention Center, 709/11

Participate and share: Interactive session
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Presenters

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Director of Technology
John Paul II High School
@kristhurston
@kristoferthurston
After 22 years in Education Technology, I’ve learned that CHANGE is the soul of the game. Starting with computer labs, moving through 1:1, into BYOD and beyond, change is the only thing that remains constant. I believe change is now taking us back to the concept of 1:1, but this time, it means something completely different. Through the purposeful use of technology, teachers can focus on building relationships, meet every student where they’re at, drive engagement and empower life-long learners, and every student feels they have a 1:1 student to teacher ratio in every class.
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Destiny is an educator with over 20 years experience as both a classroom physics teacher and an instructional technology coach. With a proven record of creating and delivering professional development, presenting at numerous national conferences, and focusing on staff wellness, her goal is to leverage her expertise to help educators succeed in achieving their objectives while maintaining an effective work-life balance and to overcome the struggle with burnout that has become all too common in recent years.

Session description

Unlock the potential of Agile Lesson Design with practical strategies to create digitally anchored lessons. Discover the efficiency of reusable building blocks, adapt pedagogy swiftly, and provide personalized paths to success for students. Elevate your teaching without overwhelm. Join us to transform your lessons and meet diverse student needs.

Purpose & objective

Our purpose is to give educators the knowledge, toolset, and confidence to anchor their resources digitally so they can design their lessons in a way that can be quickly and easily reshaped to meet the needs of diverse learners in today’s high-demand educational environment.

Educational Challenge:
Teachers have growing class sizes, a growning understanding of the diversity of their students and the need for equity and inclusion, higher demand schedules, along with more interruptions, drills, activities, trips, and last minute schedule changes. Having a traditional lesson becomes less and less feasible every day.

Objectives:
Learn how to build a digital library of resources and materials that you can use as an anchor point to quickly pivot pedagogy to meet the needs of the student, the class, or the day.

Be able to grow that library with created and curated content, built in small repeatable and reusable pieces so it’s easier to use with different pedagogies and tools, thus increasing agility.

Know how to focus assessment on depth of knowledge and the ability to communicate learning, with much less regard for when, where, or how, giving the learner more choice and voice in their learning process.

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Outline

1. Intro and background (5 min)

2. Overview of Agile Lesson Design and its usefulness (10 minutes)
Understand the need to be able to redesign your lessons quickly and on short notice

3. The Digital Anchor and the Importance of Repeatable and Reusable Building Blocks. (10 minutes)
How to build your library of digital resources in small bites that can be repeated class to class or reused in different ways to meet diverse needs.

4. The importance of Connection through Creation (5 minutes)
The connection you build with your students is critical. Learn to leverage that with the content you create in an effective and efficient way.

5. The Value of Curation and Going Up, Down, and Deep (5 minutes)
No matter how you say it, sometimes they don’t get it. Hearing it in a different voice can help. Learn tools to build collections of outside resources for keeping your go-getter engaged (up), helping kids catch up (down), and growing depth of knowledge (deep).

6. The Need for Better Assessments (10 minutes)
Focusing assessment on depth of knowledge and the ability to communicate learning effectively gives you better data on how to refine and direct your classes moving forward.

7. Tips and Tools: Building your toolbox for Agility (10 minutes)
Discuss tech tools and techniques that work when you need to make quick changes.

8. Q&A / Wrap up (5 minutes)

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Supporting research

Learning Influences and Effect Size: visible-learning.org -John Hattie

Our work with the University of Notre Dame’s Higher-Powered Learning team: https://ace.nd.edu/programs/hpl

https://www.blendedlearningpd.com/

North Carolina Department of Public Instruction Rethink Education Website - https://www.dpi.nc.gov/districts-schools/districts-schools-support/office-virtual-instruction-services/rethink-education

Blended Learning Universe - https://www.blendedlearning.org/
Blended: Using Disruptive Innovation to Improve Schools - Micheal B. Horn and Heather Staker
Blended Learning in Action - Catlin R. Tucker, Tiffany Wycoff, Jason T. Green
Power Up Blended Learning - Catlin R. Tucker
Balance with Blended Learning - Catlin R. Tucker
Ditch that Textbook - Matt Miller

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Session specifications

Topic:
Instructional design & delivery
Grade level:
9-12
Skill level:
Beginner
Audience:
Coaches, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Windows, Android, iOS
Participant accounts, software and other materials:
Having a google account will help, but is not required. Attendees should have a
working microphone and webcam on their laptop.
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session