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Thinking Outside of the Box - MakerSpace Projects and Processes

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 15

Participate and share: Poster
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Presenters

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Learning Innovation Coordinator and Reading Teacher
Trinity Episcopal School
@confettilexi
@confettilexi
Reading Teacher, Instructional Technology Specialist, MakerSpace Coach. I have been an educator for 32 years total, most at Trinity Episcopal School in New Orleans in a variety of positions, settling into small group and support work for the last 20+ years. Integrating creative technology in meaningful ways is my jam!

Session description

I will share a cohesive Lower School cardboard curriculum for a stand-alone MakerSpace Lab, complete with digital process journals for a blended approach as students work through the engineering design process. Choice, voice, and video are used to develop communication skills as students show and tell about their work.

Purpose & objective

Participants will learn how to implement a cohesive MakerSpace cardboard curriculum as a stand-alone lab or within a classroom, utilizing technology to have students plan and response to the challenge in a digital journal with multimedia options. This can be done in Seesaw, Book Creator, Keynote, Pages, Adobe Express, or any app with multimedia journal building capabilities.

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Outline

Poster Session:
Concept Introduction - Why cardboard? Why digital journals?
Cardboard challenge contstraints.
Physical Projects to look through.
Digital Journal examples.
QR Codes for supporting material.

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Supporting research

Imagination.org and the Global Cardboard Challenge
https://imagination.org/

ISTE: 5 Reasons Why It Is More Important Than Ever to Teach Creativity
https://www.iste.org/explore/5_Reasons_Why_It_Is_More_Important_Than_Ever%20_Teach_Creativity

Apple "Everyone Can Create" Curriculum and the professional development, as well as the journals that go with them, has informed my practices a lot, along with the "Apple Learning Coach" certification program.

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Session specifications

Topic:
Maker activities and programs
Grade level:
PK-5
Skill level:
Beginner
Audience:
Library media specialists, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
  • Students develop, test and refine prototypes as part of a cyclical design process.